06-16-2015 10:02 AM
06-16-2015 10:32 AM
06-16-2015 11:25 AM
06-16-2015 11:58 AM
06-16-2015 12:17 PM
• All moonlight scripts, including platform UI, CPU/GPU levels, and overlay, are currently incompatible with 5.1.0. Updated versions will come with 0.6.0.1.
06-16-2015 01:45 PM
06-17-2015 08:10 AM
"ridoutb" wrote:
What is the recommended method for achieving a scaled down effect similar Lucky's Tale?
Previously, I've changed the IPD or scaled the OVR camera. If I move to the native Unity VR support, will I lose access to these methods?
06-17-2015 11:37 AM
06-17-2015 12:26 PM
"Frooxius" wrote:
With the Unity 5.1 VR support each eye sees the same value, with the OVR plugin each eye sees correct corresponding value.
"Frooxius" wrote:
Allow to render a third, widescreen view from the camera just for mirroring purposes on screen
"Frooxius" wrote:
Add a checkbox on the Camera component that would allow me to disable/enable VR rendering for that camera quickly.
"Frooxius" wrote:
Application.CaptureScreenshot is broken (outputs odd upside-down image with half black)
06-17-2015 12:57 PM