06-27-2024 12:33 AM
Do you have the same bug or I need to reinstall Unity?
Solved! Go to Solution.
06-27-2024 11:46 PM
To avoid this bug you need to create copy of InteractableColorVisual.cs and attach new copy to your gameobject.
06-27-2024 12:35 AM
Coroutine couldn't be started because the the game object 'PrizmaPlusMove2' is inactive!
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
Oculus.Interaction.InteractableColorVisual:UpdateVisual () (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Visuals/InteractableColorVisual.cs:111)
Oculus.Interaction.InteractableColorVisual:UpdateVisualState (Oculus.Interaction.InteractableStateChangeArgs) (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Visuals/InteractableColorVisual.cs:101)
Oculus.Interaction.Interactable`2<Oculus.Interaction.HandGrab.HandGrabInteractor, Oculus.Interaction.HandGrab.HandGrabInteractable>:set_State (Oculus.Interaction.InteractableState) (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Core/Interactable.cs:128)
Oculus.Interaction.Interactable`2<Oculus.Interaction.HandGrab.HandGrabInteractor, Oculus.Interaction.HandGrab.HandGrabInteractable>:Disable () (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Core/Interactable.cs:327)
Oculus.Interaction.Interactable`2<Oculus.Interaction.HandGrab.HandGrabInteractor, Oculus.Interaction.HandGrab.HandGrabInteractable>:OnDisable () (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Core/Interactable.cs:399)
06-27-2024 02:12 AM
Where to report this bug - because on Blender objects its happens?
06-27-2024 11:46 PM
To avoid this bug you need to create copy of InteractableColorVisual.cs and attach new copy to your gameobject.