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Unity Meta Quest 3 bug when attached Interactable Color Visual Meta XR All-in-One SDK 66.0.0

gb1982gb
Explorer

Do you have the same bug or I need to reinstall Unity?

1 ACCEPTED SOLUTION

Accepted Solutions

gb1982gb
Explorer

To avoid this bug you need to create copy of InteractableColorVisual.cs and attach new copy to your gameobject.

View solution in original post

3 REPLIES 3

gb1982gb
Explorer

Coroutine couldn't be started because the the game object 'PrizmaPlusMove2' is inactive!
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
Oculus.Interaction.InteractableColorVisual:UpdateVisual () (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Visuals/InteractableColorVisual.cs:111)
Oculus.Interaction.InteractableColorVisual:UpdateVisualState (Oculus.Interaction.InteractableStateChangeArgs) (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Visuals/InteractableColorVisual.cs:101)
Oculus.Interaction.Interactable`2<Oculus.Interaction.HandGrab.HandGrabInteractor, Oculus.Interaction.HandGrab.HandGrabInteractable>:set_State (Oculus.Interaction.InteractableState) (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Core/Interactable.cs:128)
Oculus.Interaction.Interactable`2<Oculus.Interaction.HandGrab.HandGrabInteractor, Oculus.Interaction.HandGrab.HandGrabInteractable>:Disable () (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Core/Interactable.cs:327)
Oculus.Interaction.Interactable`2<Oculus.Interaction.HandGrab.HandGrabInteractor, Oculus.Interaction.HandGrab.HandGrabInteractable>:OnDisable () (at ./Library/PackageCache/com.meta.xr.sdk.interaction@66.0.0/Runtime/Scripts/Interaction/Core/Interactable.cs:399)

gb1982gb
Explorer

Where to report this bug - because on Blender objects its happens?

gb1982gb
Explorer

To avoid this bug you need to create copy of InteractableColorVisual.cs and attach new copy to your gameobject.