06-13-2019 08:09 AM
Recenter
function. So I am currently trying to develop on the rift, and then building on the Quest. However, I am facing a problem, when I call the recenter function on the rift, everything works perfectly and as intended. However, when I test it on the Quest, the function does not seem to work at all. Does anyone have the same thing?
If it matters, I'm using Unity 2018.4.0f1 LTS
Thanks all!
06-14-2019 04:51 PM
06-17-2019 01:08 PM
Followup: there will not be a way for apps to manually trigger a recenter. Users are expected to know how to recenter properly. We've made recenter much easier to trigger on Quest than Rift.
06-18-2019 06:43 AM
choof said:
Hey guys, you should look at this post: https://developer.oculus.com/first-access/santa-cruz/post/2265251466819472/
An Oculus rep "mfmf" has confirmed the behavior was intentionally disabled on Quest:Followup: there will not be a way for apps to manually trigger a recenter. Users are expected to know how to recenter properly. We've made recenter much easier to trigger on Quest than Rift.
08-01-2019 10:44 AM
12-03-2019 04:45 PM
02-25-2020 08:17 AM
07-31-2020 09:11 PM
01-04-2021 08:13 AM
02-02-2021 02:09 PM
Being able to manually trigger a recenter would actually be SUPER helpful with HandTracking only, unless I'm missing how that works natively?
It seems like a poor design if in my game they have to pull up the Oculus menu, then go to setting, then recenter..