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Unity text on Oculus GO

akrivera
Level 2
I'm developing on the Oculus GO in unity and the text in my scene appears either blurry or jittery. I'm using Unity's text mesh pro, msaa anti-aliasing at 8x sampling. Screen space anti-aliasing just makes everything look blurry. I just notice that the text in the Oculus GO menu UI looks so crisp, clear, and not jittery at all. What was done to the Oculus GO menu UI to make the text look so clear even when the font size is very small, and what can I do to get similar visual quality in my Unity project?
3 REPLIES 3

divyajalan
Level 2
@akrivera: Were you able to find any solutions for the flicker issue? 

campagnou
Level 2
You could try to increase XRSettings.eyeTextureResolutionScale to 1.5f or 2.0f.



frederik_trikot
Level 2

campagnou said:

You could try to increase XRSettings.eyeTextureResolutionScale to 1.5f or 2.0f.
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Thanks! It works nicely on our project!