cancel
Showing results for 
Search instead for 
Did you mean: 

Using Capsense in PC VR

Virtuali
Honored Guest

Hello,

I've been trying to set-up the hands being animated by the controller inputs, using Capsense, as shown here: https://developer.oculus.com/documentation/unity/unity-capsense/

However it only works in Android Build. I can't neither test it in the editor nor in Windows build using Oculus Link.

It seems like the Hand.IsTrackedDataValid variable goes to false because the HandVisual.cs script hides the skinnedMeshRenderer. Except I don't seem to have any control over why the hand is declared as not tracked. 

Is there any way to fix this?

Unity 2022.3.20f1

Meta v0.65

 

0 REPLIES 0