I've been hearing a lot lately about VRTK 4 being convoluted and difficult to use. Yet VRTK 3.3 seems to still get praise. Unity XR seems to be popular as well, but potentially without a lot of features VRTK provides. Should I go with some version of VRTK or Unity XR if I'm looking to hopefully easily port to Quest, Vive, Index, and PSVR?
Any updates on this? I am finding VRTK4 too tricky, and am thinking about jumping to Unity XR for Oculus Rift development. I am not a coder, so would prefer a more lego-like solution, but trying to implement VRTK seems pretty opaque anyway. :neutral: TY.
I hate to be the guy who does this but I did write a book about how to integrate VRTK4 with Unity. You can check it out at Amazon under the title : Virtual Reality with VRTK4. I honestly don't care if you buy it or not. As someone who struggled learning to make experiences with VRTK4 and Unity, I know how frustrating it can be so I just want to put out there that my resource exists.