03-15-2022 11:44 PM
Hello all,
I am trying to use a combination of the XR Ray Interactor to interact with UI and the Oculus Custom hands to grab objects..
When I use the XROrigin with ray interactor and XR Grab Interactable I am to view the ray as well as grab objects (very laggy/glitchy though)..
One major issue with the XROrigin setup is that they movement in VR is passing thorough the environments walls and objects.. I have tried applying Physics by adding Rigidbody components but it isn't very smooth and it is slightly uncomfortable when viewing in the headset..
So I am trying to use the OVRPlayerController with OVRGrab functionality as well as the XR Ray Interactor but the rays don't show up.
I am not sure If I am missing anything.. any help on this would be very much appreciated... Thanks in Advance
Platform: Android
Unity version: 2020.3.27f1
XR Toolkit Version: 2.0.1
Oculus Integration Package version: 37.0