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Walking through walls in VR with Oculus Integration Package and XR Toolkit combination setup

Anusha_Annadi
Honored Guest

Hello all,

 

I am trying to use a combination of the XR Ray Interactor to interact with UI and the Oculus Custom hands to grab objects..

 

When I use the XROrigin with ray interactor and XR Grab Interactable I am to view the ray as well as grab objects (very laggy/glitchy though)..

 

One major issue with the XROrigin setup is that they movement in VR is passing thorough the environments walls and objects.. I have tried applying Physics by adding Rigidbody components but it isn't very smooth and it is slightly uncomfortable when viewing in the headset..

 

So I am trying to use the OVRPlayerController with OVRGrab functionality as well as the XR Ray Interactor but the rays don't show up.

 

I am not sure If I am missing anything.. any help on this would be very much appreciated... Thanks in Advance

 

Platform: Android
Unity version: 2020.3.27f1
XR Toolkit Version: 2.0.1
Oculus Integration Package version: 37.0

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