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Weird tracking issues with Custom Hands + OVRPlayerController

ezRocket
Explorer
yo,

I can't seem to get the custom hands to work properly with the OVRPlayerController.

The Hands seem to follow the rotation of the headset, but compounded by a factor.
Is this related to the "Unity
has a known issue such that parenting one VR camera to another will
compound tracking twice. As a workaround, make them siblings in the
GameObject hierarchy." issue?

There's no way I can unparent the OVRPlayerController and the OVRCameraRig without the controller breaking.

How the heck are you supposed to use the player controller with custom hands? I don't want to use the avatar hands as I'm replacing them with different models.

2 REPLIES 2

I'm getting exactly the same problem. Did you ever find a solution? Thanks.

Corysia
Expert Protege
I couldn't get Custom Hands or LocalAvatarWithGrab to work right, which is why I went the direction I did with my Example project.  I think if I were to add distance grab or anything else, I would only look at the scripts and stay away from the prefabs.