You mean OVRPlayerController? The only reason it might not let you get within a few inches of the object would be the radius of the character controller capsule it's using. Try reducing that or disabling the collider from the cube you want to walk up to.
You mean OVRPlayerController? The only reason it might not let you get within a few inches of the object would be the radius of the character controller capsule it's using. Try reducing that or disabling the collider from the cube you want to walk up to.
Interesting. Would moving the camera forward more outward towards the endge of the body, alsohelp?but it's kind of hard to see the camera as it is not a 3d object it's just a camera Gizmo
OVRPlayerController places a Unity CharacterController at the "origin" of tracking space, which is normally your location when the scene loads. The capsule stops the character from walking into other objects. You can disable it or make it smaller using the radius. If the user leans in, the capsule collider won't prevent them from getting closer to the object. You can see the current pose of the camera if you run in the editor and select the camera in the scene view.