Unity VR Development
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Fetching DLC download progress in Unity

Hi all,I am trying to implement DLC download in Unity. These are my environment details: Unity: 2018.3.6f1, Oculus Integration 1.35.I am able to get the list of DLC files that I've uploaded and also able to download them. However, I am not sure how t...

Reset view in Oculus Link (Meta Quest Link)

Hello, I have a problem in developing Oculus application with Unity.I want to reset player position when player hold oculus home button.I found that I can use OVRManager like below.private void Start() { OVRManager.display.RecenteredPose += ResetView...

SCS_Iida by Honored Guest
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Resolved! UI Helpers in new All-In-One VR packages

I'm transitioning my project over to the new All-In-One SDK, and can't figure out how to add a pointer to the controller in order to click on canvas buttons. I can't find any UI Helpers of Laser Pointer prefabs. There's lots of documentation on hand ...

Linking to another app's store page from Unity app

I'm trying to setup a deeplink in order to promote one of our other games. The idea is that when players open one game, they'll see a promo for the other, click a button, and be taken to that game's store page.I've tried using the method here:https:/...

hm979 by Honored Guest
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Voice sdk not working with photon voice

I have photon in my unity game for multiplayer and voice chat between players i also have a dashboard for people to communicate with our in game Ai with which you can talk with. I am using voice sdk to convert the speech to text the problem is that t...

VR in museum

Hello everyone,We are currently realising a VR app in Unity for an exhibition in a museum (Meta Quest 3). In order to make the interaction as easy as possible for the visitors, we do not use navigation and only gaze-based interaction with a small set...

CheGeGo by Honored Guest
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"Dynamic" Spatial Anchors

Is there a way to track the virtual position of a real moving object with the Quest? For example a ball that is rolled across a table (example).Alternatively does anyone have guidance or examples of using one of the quest controllers (maybe the Quest...

Porting 2019 Unity SteamVR Project To Meta Quest

I have a project made in Unity 2019 which uses SteamVR toolkits for controls. I need to see how possible it is to upgrade and port this for use on a meta quest (built to it).Looking online, Unity needs to at least be in 2022 to use Oculus toolkits, s...

camq33 by Honored Guest
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Disable home button gesture

Greetings, I work at a technology company where we are developing an experience for the "Meta Quest 2" device in the Unity environment. In our use case, the user never needs to exit the application, since when finished he should remove the helmet and...

Hand skeleton data startboneId issue

Hi, I'm trying to get hand skeleton position data from quest3.I'm following https://developer.oculus.com/documentation/unity/unity-handtracking/ and https://www.youtube.com/watch?v=DR60_TCkmAY&t=305s this video. But when I return handSkeleton.GetCurr...

DaeHoSCI by Honored Guest
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Running Unity PlayMode Tests on Quest

Hello there!I've been working on implementing PlayMode tests for my Quest app using the Unity Test Runner. I can successfully execute all the editor tests without any issues. However, I've hit a roadblock when attempting to run these tests on my phys...

Bug in Meta XR SDKs

The OVRPhysicsRaycaster file provided in the Meta XR SDKs have a bug by the line 153.for (int b = 0, bmax = hits.Length; b < bmax; ++b){var result = new RaycastResult{gameObject = hits[b].collider.gameObject,module = this,distance = hits[b].distance,...

Voice SDK for text-to-speech on WebGL

I'm trying to use the text-to-speech on WebGL. It seems the code does have defines for WebGL so it is supposed to work, but when I build I get the error:Oculus\Voice\Lib\Wit.ai\Scripts\Runtime\WitRequest.cs(360,13): error CS0103: The name 'StartUnity...

Tamulur by Explorer
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input Field and Virtual Keyboard unity

Hello,I'm fairly new to developing with the Meta Sdk so maybe it's an easy fix.Using The latest sdk 60.0.0 in Unity 2022.3.11f1 and Virtual Keyboard to type an Ip address into a input field.Adopted the "Virtual Keyboard" Sample Scene to my needs but ...

Resolved! [OVREyeGaze] Failed to start eye tracking. Quest3

Quest3.I have Eye tracking enabled on the Oculus PC App, Eye tracking is set as supported on the OVRManager, it is set as true on the permission request on start up.Public Test Channel on the oculus app is enabled and downloaded latest version.The OV...

Quest 3 depth API + shader graph

I see Meta provide 4-5 different shaders for the depth APIhttps://github.com/oculus-samples/Unity-DepthAPIbut what about for custom shader graph shaders? I use these a lotis there something simple we can do in shader graph to enable compatibility wit...

bigmans by Explorer
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Meta XR ControllerHands Locomotion

I am looking to upgrade my project from the XR Interaction Toolkit to Meta XR Interaction SDK. After going through the sample scenes and trying every iteration I can think of, I can't get a version of the ControllerHands to work with the locomotion s...

Nviro28 by Honored Guest
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So many confusing things with the SDK

I'm used to MRTK2 & 3.Oculus SDK (/Meta SDK? this is where the confusion starts LOL!) seems very... complicated to me. Generally it is weird that there are SO many components with similar names, from OVRplugin and Oculus.Interaction. In addition, hav...