Unity VR Development
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Resolved! Is Depth API not available on Quest Pro?

Hi there! I'm yooj. I try testing Depth API with Quest Pro. But according to Documents, seems like it doesn't provide at Quest Pro devices. And the main reason is Quest Pro doesn't have a Depth Sensor. I asked here to clarify that I searched. Thanks ...

yoojHwang by Honored Guest
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Avatar Editor not coming up

I tried running the Meta Avatar Editor in the example Unity scenes included in the SDK samples (using the OpenAvatarEditor object + script) but it doesn't do anything or display any errors or debug messages at all. I have the 24.0.1 version installed...

Additional Tongue Tracking BlendShapes

There are currently seven BlendShapes for tongue tracking which primarily only allow for inwards/outwards positioning.https://developer.oculus.com/documentation/unity/move-face-tracking/#face-blendshapes Some further implementation allowing for simpl...

Nhex by Honored Guest
  • 263 Views
  • 0 replies
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unity multi camera broken in build

Before I start, I am not good at English. I hope you understand.I try to split camera for ui and others (3d object, environment, etc ...)I had split layer and create new camera and it works on editor play modebut it is not working on oculus quest 2 t...

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Resolved! Is Meta Core SDK needed?

I recently updated to Unity 2022 and saw this asset from Meta, my game is made for Oculus but I use HurricaneVR so I do not need avatar or anything like that but, does this asset, or any of the assets from Meta performance benefits without having to ...

Loloncio2 by Honored Guest
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  • 1 replies
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Turning off HMD tracking (all 6 DoF)

Hello there, is there any way that I can turn off the all the degree of freedoms? I mean, I want to use Oculus SDK or Unity XR Interaction Toolkit to cast something from a Unity scene and do not want it to rotate or move either. I want to turn off HM...

ASW FPS in the OVR Metrics Tool is outputting half

Hello, I use the OVR Metrics Tool to measure the performance of my project.However, I recently (January 2024) realized that the ASW FPS in the OVR Metrics Tool is outputting at half.Up until some point in December 2023, I recall that the ASW FPS was ...

WinCNT by Honored Guest
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  • 2 replies
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OpenXR / XR Interaction Toolkit app not launching

I want to leverage Unity's cross platform ARFoundation library which requires using the Unity OpenXR Plugin rather than Meta's own XR Plugin.I have set up several valid OpenXR skeleton projects inside of different versions of Unity but all builds wil...

Quick invites not sending

Hi, we're having some issues with quick invites using the group presence system. We set a group presence session using GroupPresence.Set, which appears to work as I can see my current session in the quest UI. When we then attempt to send invites usin...

Resolved! Immutable folders in Interaction Packages

I have a lot of issues with immutable folders in the new Meta SDK packages.I tried different things to but the error keeps coming back in different projects.I first installed Meta Core SDK, I installed 4 building blocks. XR rig, passthrough, controll...

mikameel by Explorer
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  • 5 replies
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Launch app with tracking disabled.

Hi there, can a UnityXR app launch while headset tracking is disabled? One of our clients wants to use their Quest 1 headsets on ships for training purposes. Due to the ship's movement, the headset loses tracking frequently, leading them to disable t...

Louis_vdm by Honored Guest
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  • 1 replies
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Importing room setup in unity

Hi, I am developing a passthrough/VR experience using Unity where users can interact with physical objects in the room. My first step was to get the virtual representation of furniture and walls in the room which I think there is an experimental feat...

Resolved! Unity HDRP with passthrough

Hey! I've been trying to set up the passthrough API for the Unity HD rendering pipeline but no luck so far. I followed the tutorial and got it to work on the classic RP but with the HD one all I could get was a blend between real and virtual. Has any...

Scaling and metrics

I am trying to build an application that has a feature to select two objects and calculate distance between them. I used the XRInteractor to get the hit point data and calculate the distance. The obtained distance is confusing me as I am not able to ...

Passthrough lag in Unity

We are experiencing a lot of lag in the passthrough image in an PC aplication using the cable link conection. The virtual environment if in a good fps, but the passthrough is in a low fps and with a delayed image.We are using Unity with the the laste...

VirtSurg by Honored Guest
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