Unity VR Development
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Hand Poke Limiter and scaled Camera Rigs

Hey, I'm using SDK v. 60.So I implemented an UI for the use with the OVR Hand Poke Interactors. Also I set up Synthetic hands and Poke Limiters. Everything works great and feels great. But since there is a mechanic where the camera rig can be scaled ...

JoJue by Explorer
  • 0 replies
  • 0 kudos

App crashes on Microphone permission request

As the titles says the app is crashing when the user accept the microphone permission, after the crash you can reopen the app and there is no errors and the permissions are granted. I tried to disable the default meta dialog for permissions and manua...

AN0NlM0 by Honored Guest
  • 3 replies
  • 1 kudos

Resolved! Quest3 + ReadyPlayerMe Avatars PROBLEM!!!

Hello, I am using Meta Movement SDK on Unity FullBody tracking with ReadyPlayerMe Avatars. the avatars somehow comes with a hole in the back....I checked the Skeleton and the Avatar (Unity Humanoid) but both have same Problems. I have also tried edit...

Screenshot 2024-03-01 at 10.40.58 AM.png Screenshot 2024-03-01 at 10.41.21 AM.png Screenshot 2024-03-01 at 10.41.37 AM.png
AMplazz by Honored Guest
  • 1 replies
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Creating custom gesture swipe gesture

I am creating an application for quest 3 using unity. I want to implement a custom swipe up hand gesture which will toggle a curved UI canvas using the setActive property. Basically, if I swipe up the menu appears and if I swipe up again the menu dis...

Resolved! Change Scene

Hi. Can somebody help me? I want to change my scene from scene 1 to scene 2. I'm using Meta Quest 2 and I'm using Meta SDK Ray Interaction. Can somebody show me a step by step process on how to do it. Thank you

Bluetooth mouse problem after v62 update

The Bluetooth mouse was working correctly before Oculus v62 update but now whenever I move the mouse Unity receives it as an arrow key like this: if (Input.GetKeyDown(KeyCode.LeftArrow)) { // This shouldn't be triggered by mouse }​ Also sometimes I g...

Amin89 by Honored Guest
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Unwanted 32-bit libraries

When uploading our Unity project to AppLab we get the following warning: "This app contains both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) libraries. This consumes extra storage and increases download times. Consider updating your build to target 6...


Interaction SDK Samples - Catch object

In the TouchGrab sample scene I can pick up the chesspiece with one hand and then drop it into my other hand. I copied this chesspiece to the HandGrab sample scene, to get a combined test scene, but now it falls straight through the hand. I tried to ...

jboss by Protege
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Disable OVR Logs ?

Is there a way to disable the ovrManager and ovrAvatar 2 logs ? (other than comment line in script)it's difficult to debug with hundreds logs comming from them..

How to enable mouse input in Unity?

Hi everyone, I have a bluetooth mouse connected to my Meta Quest 3 and want to use it in my Mixed Reality Unity project. Even though the mouse is connected to the headset, it's not registering the mouse or showing the cursor in my unity project. What...

Janne.kae by Honored Guest
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OVROverlayCanvas Overlap Issues

I have 2 UI OVROverlayCanvas's in my scene. One is a monitor on the wall and the other is a menu that floats at the start. The monitor UI always appears over the top of the UI menu that is in front of it. I rebuilt it and it work for a minute. I made...

Platform Settings- bad credentials??

Hi,I'm trying to set up my Unity project to use avatars. Unfortunately, I am unable to set the "Oculus Platform Settings", "Unity Editor Settings" part. I can't set myself as a tester in "Unity Editor Settings". I am the only developer, admin. When I...

fuzzy3d by Explorer
  • 6 replies
  • 2 kudos

Resolved! Interaction SDK Teleport change trigger mapping.

I am trying to change the controller mapping for Teleport using Meta Interaction SDK Locomotion. I can see its set in Joystick Axis 2D Active State in the Selector and TeleportActiveState. But I would like to use buttons 2 and 4 to trigger Teleport. ...

Unity SharedSpaces sample not working for me

Hello! I did all the step of Unity SharedSpaces Sample except the Oculus Application Configuration.But when I'm install to my Quest 2 and open the app then notthing happen, just a blank space like thisCan anyone help me please ? Thank you so much

iichidoii by Honored Guest
  • 1 replies
  • 1 kudos

Passthrough and Blend Modes?

Checking to make sure this is or isn't possible before I waste much more time on this.Does Quest 3 mixed reality support blend modes that affect the passthrough layer? I have materials set to "add" but they only add with other virtual objects in the ...