Unity VR Development
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Oculus Platform - InviteUser

Hi,When I get a UserList with Rooms.GetInvitableUsers, each User has a InviteToken but when I use Users.GetLoggedInUserFriends(), each User has a InviteToken which is null ...Do you know why ?Thanks in advance !

Oculus Utilities 1.7 for Unity 5 Released

Oculus Utilities for Unity 5This document provides an overview of new features, improvements, and fixes included in the latest version of the Oculus Utilities for Unity 5. For information on first-party changes to Unity VR support for Oculus, see the...

Simulate Xbox One Home Button Press?

Making a game that uses both Xbox One controllers and mouse for the Rift on PC. When pressing the Home button on the Xbox One controller, it returns the users to the oculus home app and puts the game in a "suspend" mode. I was wondering, is there a f...

[Gear VR] Using OVRPlugin.batteryTemperature

Is there any documentation available for OVRPlugin.batteryTemperature? I'm curious about how we can use it to identify when the phone is at risk of triggering a heat warning.Specifically, it'd be great to know:at what temperature a heat warning is tr...

HoldenTB by Explorer
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Integrate Calibration ?

Hello everyone, I am making a professional oculus game.I want to present it on a con so I need to calibrate the oculus for each people who will want to play my game.That's why I wanted to integrate the calibration tool into my game, with some scenari...

Fangh by Explorer
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Maintain Orientation from level to level in Unity?

Every time I load a new level the Oculus treats whatever position I happen to be in as the new center. What is the best way to overcome this? I need Untiy to not reset the camera position every time. I've tried a few ideas, but none of them seem like...

RaveTZ by Protege
  • 4147 Views
  • 13 replies
  • 0 kudos

Occlusion Culling Bug

Has anybody successfully used Unity's occlusion culling?Having trouble and the behavior is in line with this: https://issuetracker.unity3d.com/issues/occlusion-culling-occlusion-visualization-results-change-after-restarting-the-editorAnybody have wor...

Back to VR developing, any good news?

Hi all,After some time spent in other projects I'm back to VR again, I still have a DK2 and hopefully after some demoing I'll be able to get a Cv1. Actually I am restyling an old project done with Unity 5.2 and good old Oculus runtime 0.8.I am portin...

Unity - Rift - Weird physics behavior

Unity 5.4. We have a game scene that relies on the physics engine to animate most of the objects. It is running fine on Desktop and sometimes fine on Oculus Rift. I will try to describe the problem:When running on the Rift, the first time the scene i...

bakno by Explorer
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s7 active

I modified my gear vr headset so that my s7 active would fit in it I'm wondering how can I get software to get it to work.

Deray1866 by Honored Guest
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Free license for Volumetric Fog & Mist

Hi guys!We developed Volumetric Fog & Mist initially for desktop but as a result of incremental optimizations we think it may run well now on VR. We have a free license for anyone interested in doing some tests with the asset and record a short demo ...

kronnect by Explorer
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  • 4 replies
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Test process for universal home menu interaction

Hello,I am making my first app on GearVR with Unity and want to publish it on the Oculus Store.To do that, I use OVRPlatformMenu.cs in order that my app can handle long and short press on back button, so the app should be able to go back to the Unive...

Anonymous by Not applicable
  • 312 Views
  • 2 replies
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Oculus App Crash When view details

Hi there,When I viewed the app detail in the oculus store the Oculus app crashes below is a recording of it happen.Oculus Crash When view details from Gibbie LearnersEDGE on Vimeo.Report:Rate of Crash: 100%App Name: Oil Rig Safety - Hazard Identifica...

Blocking Universal Menu's Video Recording Feature

Hello everyone,I am trying to block video recording feature in the Universal Menu's Utilities section. Does anyone have an idea about how to achieve this? I am building a streaming application with Unity 5 for Gear VR so I don't want the stream to be...

edcx by Honored Guest
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Universal menu integration

We are building a Rift game and found that we need to integrate it with the UM.How can we know when the UM is active?And how can we know if the user selected the Recenter App option?ThanksAndres

bakno by Explorer
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  • 21 replies
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