help me write a script. calibrate the camera, pressing the R!
Hey. I'm a beginner. I do in Unity 5 game on the Oculus. Help me - both in the game to make the camera calibration? Thank you.
Hey. I'm a beginner. I do in Unity 5 game on the Oculus. Help me - both in the game to make the camera calibration? Thank you.
Oculus Utilities for Unity 5This document provides an overview of new features, improvements, and fixes included in the latest version of the Oculus Utilities for Unity 5. For information on first-party changes to Unity VR support for Oculus, see the...
Hi. Help. 1. I have Oculus DK2, and i make games with Unity 5.3.2 and Oculus Utility 1.3.0. 2. I bought Oculus CV1. Which version of Unity to use and what else is needed to make games for Oculus CV1?
Hello,Is it any way to make the OVRPlayerController to Climb a Ladder?I have some script to do that with the Standard First Person Controller but as the OVRPlayerController has not the First Person controller it doesn't work.I will appreciate any hel...
Making a game that uses both Xbox One controllers and mouse for the Rift on PC. When pressing the Home button on the Xbox One controller, it returns the users to the oculus home app and puts the game in a "suspend" mode. I was wondering, is there a f...
Is there any documentation available for OVRPlugin.batteryTemperature? I'm curious about how we can use it to identify when the phone is at risk of triggering a heat warning.Specifically, it'd be great to know:at what temperature a heat warning is tr...
Jitter problem happens with samsung gear. I created a scene with Maya utilizing cubes and spheres for Unity. It continued even though standard unity shader was on as well as untransformed cubes and spheres were used at Maya. I tried to clear the UV m...
Hello everyone, I am making a professional oculus game.I want to present it on a con so I need to calibrate the oculus for each people who will want to play my game.That's why I wanted to integrate the calibration tool into my game, with some scenari...
Every time I load a new level the Oculus treats whatever position I happen to be in as the new center. What is the best way to overcome this? I need Untiy to not reset the camera position every time. I've tried a few ideas, but none of them seem like...
Has anybody successfully used Unity's occlusion culling?Having trouble and the behavior is in line with this: https://issuetracker.unity3d.com/issues/occlusion-culling-occlusion-visualization-results-change-after-restarting-the-editorAnybody have wor...
Honestly I am confused when it comes to the state of 360 video (lets talk monoscopic for the sake of this discussion for now). We use Rift CV 1 at live events and Gear VR for field use with our clients. So far we have been navigating the novelty VR w...
Hi !Since the last update of the Oculus Runtime to 1.5, our game is crashing in builds (everything is fine in the editor).We're using Unity 5.3.5p5 and the latest nvidia drivers. Is there any way to rollback to the previous runtime version (1.4) so w...
Hi all,After some time spent in other projects I'm back to VR again, I still have a DK2 and hopefully after some demoing I'll be able to get a Cv1. Actually I am restyling an old project done with Unity 5.2 and good old Oculus runtime 0.8.I am portin...
Hi,I developed an application with the entitlement checking, it works correctly (if I make a mistake in appid the application crashes and does not start, work correctly if I setup the correct appID)However I setup r a second application this after no...
Hi,I use OVRManager.HMDUnmounted to detect that the player removes the GEAR, to stop reading the video and bring up a menu.But the operation remains strange, I have two scenes the main menu and the player. When the scene "player" is loaded for the fi...
Unity 5.4. We have a game scene that relies on the physics engine to animate most of the objects. It is running fine on Desktop and sometimes fine on Oculus Rift. I will try to describe the problem:When running on the Rift, the first time the scene i...
I modified my gear vr headset so that my s7 active would fit in it I'm wondering how can I get software to get it to work.
I am currently working on a project for Gear VR with Unity (iOS/Android) and i need to authenticate with Facebook.Is there any way to do it?If no, do Oculus plan to support this soon?Any info would be great.
Since I want to submit our GearVR app, I try to meet to minimal technical requirements.So I upgrade Unity to both 5.3.6p7 and 5.4.1p4.I change nothing and FPS just drop to 30FPS on Galaxy S6.I tried every settings but nothing works.It seems the rende...
Hi guys!We developed Volumetric Fog & Mist initially for desktop but as a result of incremental optimizations we think it may run well now on VR. We have a free license for anyone interested in doing some tests with the asset and record a short demo ...
Hi all,I've submitted for the second time and I still gotten this feedback. App rejected of course."During testing we experienced progression blockers, crash events that led to data loss such as saved games status and downloaded assets. Login menu, n...
Hi everyone! We are developing a multiplayer VR application using Unity and our last development setup consisted of: DK2 + runtime 0.8 + Unity 5.3.4f1 running on Windows 7 SP1 machines. Now that setup is completely out of date and we decided to make ...
Making the museum apps.The user would like to secure the point to the picture of the user to watch a picture from the virtual space. What happens if the coding sikilsu fixed point?
Hello,I am making my first app on GearVR with Unity and want to publish it on the Oculus Store.To do that, I use OVRPlatformMenu.cs in order that my app can handle long and short press on back button, so the app should be able to go back to the Unive...
Hi there,When I viewed the app detail in the oculus store the Oculus app crashes below is a recording of it happen.Oculus Crash When view details from Gibbie LearnersEDGE on Vimeo.Report:Rate of Crash: 100%App Name: Oil Rig Safety - Hazard Identifica...
Hello everyone,I am trying to block video recording feature in the Universal Menu's Utilities section. Does anyone have an idea about how to achieve this? I am building a streaming application with Unity 5 for Gear VR so I don't want the stream to be...
I built my app for last gen. Gear VR Galaxy S6 and when exported to my new Gear VR on my Galaxy S7 Edge, the screen is stuck when rotating the head. Do the export settings differ between the new gen Gear VR and the prior gens? If so, how?
We are building a Rift game and found that we need to integrate it with the UM.How can we know when the UM is active?And how can we know if the user selected the Recenter App option?ThanksAndres
Hi,I am currently working on a stereoscopic video player on GEAR for a client. The application must have 2 options in reading streaming and download, but my client wants his video file is not accessible like in NBA 360 video demoSomeone would have an...
Oculus Utilities for Unity 5This document provides an overview of new features, improvements, and fixes included in the latest version of the Oculus Utilities for Unity 5. For information on first-party changes to Unity VR support for Oculus, see the...