Unity VR Development
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Recenter pose behaviour

Hi all,I know this might sound as a very newbie question but it is driving me a bit mad and my google skills are not helping.I am using a DK2, latest utilities, Unity 5.3.2p1 and Leap Orion 4.0.1 .when I use the Editor my pose is correct, and I can r...

Unity 5.3.3p3 released

http://unity3d.com/unity/qa/patch-releases/5.3.3p3Two VR-specific changes:(776187) - Physics: Fixed a PhysX crash issue in PxsCCDContext::updateCCD experienced by some VR applications.(none) - VR: Restart the VR Device if the Oculus Service fails.Hav...

Combining Oculus and perception neuron integrations

Hi,First off a disclaimer: I am a complete noob when it comes to Unity, i only downloaded Unity to try to setup a simple VR demo combining my DK2 with my Perception Neuron tracking suit. I do work as a software developer professionally though (mostly...

ziphnor by Expert Protege
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  • 13 replies
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Oculus Cursor Shader Issue?

Hi everyone!I've got what I hope is a quick question, I've been using a shader provided by Oculus for my cursor, it's been working great but I recently updated Unity to the latest 5.3.3 and the cursor isn't working the way it used to, well actually i...

Change each eye's culling mask in Unity 5.1

With the old OVR integration I was able to just change the culling masks for each eye's camera so that I can have certain objects only visible to one eye.. Is there a way to do this with the 5.1 integration?

bzor by Honored Guest
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360 Stereoscopic Movie Playback

Hi,What is the current situation regarding 360 stereoscopic movie playback inside Unity? Ideally I would like to capture full resolution stereoscopic video inside Unity (I think possible with something like Capture Panorama?) and then also playback i...

Oculus Sample Framework (Unity Project)

Hi!I'm looking for the Unity Project that goes with the Oculus Sample Framework that is now available on the Oculus Gear VR store. The article in the link below mentions that it's on the Developer Downloads. But I don't see it anywhere. Thanks!http:/...

Gear VR Reflection/Window in Unity

Hi,I have a fully baked scene with a static point light and static camera.The camera is looking out a window. Currently I'm using a mobile/particle shader to emulate glass. This works OK but I'd also like to add a reflection probe. I have a bit of CP...

Wireless xBox Controller caused game to spin...

I released my Where Spheres Touch Oculus app only to find that an early user with Windows 10 was experiencing an automated spin when he touched the joystick controls. I could not replicate it on my system and was hesitant to start fooling around with...

I've spent a month trying to figure this out.

Hi,No matter what I try, I cannot detect a tap on the gear VR in unity. I've tried the following:Input.GetMouseButtonDown(0) equals trueInput.GetMouseButtonDown(1)) equals trueInput.touchCount > 0Input.GetButtonDown("Fire1") with the input mapping se...

Screen Tearing when using Oculus Utilities

Heya! So my partner and I have been stumped for two months on trying to get our game running like it did before we switched to Oculus Utilities. We managed to get the FPS back to where it was, but we consistently get this screen tearing effect which ...

ralphVR by Protege
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  • 7 replies
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basic anti aliasing

Hello,Not sure if this is unity related or gear vr limitation, but drop a simple sphere and box (game object>3d object) side by side, now add the ovr camera rig to the scene and compile your .apk. You will see considerable amount of edge crawl and ji...

Zubz by Explorer
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  • 11 replies
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[Gear VR] Positional tracker

http://julesthuillier.com/vrtracker/?platform=hootsuiteGear VR and this project could both benefit from cooperation between Oculus devs and VR Tracker developer 

motorsep by Rising Star
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  • 1 replies
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OVR LipSync Bug: Multiple targets mouth the same?

Hi,I have a scene with multiple users using OVR Lip Sync.However, if one user talks *all* users mouth movements are sync'd to that (on their local game).If I debug out OVRLipSyncContext, they each have a unique context id, so it should keep them sepa...

Immerse Framework for Unity is now available

Immerse Framework is now available! Immerse Framework frees Unity developers up to focus on creating their virtual reality and PC applications by providing a toolset of primitives, prefabs and widgets that tackle the most common development challenge...

Oculus SDK and SteamVR in the same project

I've been developing my app for a while using the Oculus SDK without problems and now I have the opportunity to add SteamVR support to my project but I'm finding it difficult to find any information on doing this so that I have both SDK's in the same...

phileday by Expert Protege
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Disabling "Reset on load" still resets?

Hello, related questions have been asked but I didn't find posts with the same issue I get.I am using 0.8 partner runtime, 1 tracker. Disabling "Reset on Load" is still resetting the headset position somehow.This is what I did to measure the differen...

dioselin by Honored Guest
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  • 3 replies
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Getting Oculus Screen Size

Hello,I create a render texture that uses the screen width and height at the start of runtime.var renderTex = new RenderTexture(Screen.width, Screen.height, 24);This works great in the editor, in both 2D and VR mode.However, when I build and run usin...

Which camera to use?

HiyaNow that the defaul unity "main Camera" is VR complient and recognises oculus, are you guys just using tha camera, or still using th setup from the OVR utilities package?Is there any pros/cons to either?Cheers-P

pjenness by Rising Star
  • 378 Views
  • 1 replies
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OVRInput and detecting headset button press

Hi,Still trying to figure this one out. How do I inly (using OVRInput) detect if the user has put their finger over the button on the gear vr headset button (Not talking about gamepads here, i'm talking the button on the right of the headset)

Reflection Probes in VR?

Unity Reflection Probes works really well in normal screens, but unless I am doing something wrong, in VR they don´t have any sense of depth at all, they looks like 2d moving textures sticked on the surfaces.Have anyone had any success on reflections...

Crash on scene load

Hi,I am getting a SIGSEGV crash (Fatal signal 11) when loading a scene which plays a video. Below is the log. Any idea why I would get this?02-24 15:42:26.783: I/E:\tw\33a21edae6c0e9ad\Software\OculusSDK\Integrations\Unity\Releases\0(19141): OVR_TW_S...

Unity 5.4 beta

Anyone trying out Unity 5.4 beta? Does it work with 0.8 runtime? Does it live up to its spectacular performance improvement claims?Geert

g33rt by Honored Guest
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  • 2 replies
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