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Render input from several cameras

Hi,In short: I want to use an OVRPlayerController and in parallel an OVRCameraRig (clear flags depth only) to render two completely different perspectives into one resulting left eye right eye image set. The problem is that only the one with higher d...

kayyo by Honored Guest
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  • 1 replies
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unity 5 Speedtree Judder/tracking lag/double image

Hi all, we are currently facing a show stopping problem using Unity 5 where we are getting extremely bad double image and juddering, along with tracking just pausing for 1 or 2 seconds altogether, although the mirrored images on the monitor are perfe...

pryzm by Honored Guest
  • 1274 Views
  • 1 replies
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Auto dismiss health warning in Unity (unitypackage)

I know a lot of you guys want to have the health warning removed. I don't know how to remove it, but I got it to auto dismiss. After a few seconds, the warning disappears on its own. No need to press the anykey button.Look at line 111 in OVR\Scripts\...

Jose by Heroic Explorer
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  • 7 replies
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Image splitted

Hello,i'm trying to use DK1 Oculus rift with Unity5, but when i try any scene i see the image at center slightly splitted.In Unity4 works well.If i open the config Utility it says : NO HMD detected.Any help?Thanks.

Will the Direct to Rift option ever be removed

A quick question about Unity and the fact that when building your project you get another run file "Direct to Rift". I've always thought that this was a development thing and at some point this would be removed and direct support would be implemented...

phileday by Expert Protege
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  • 5 replies
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Unable to read XML with Mobile SDK 0.5.0 + Unity 5

I just migrated to mobile 0.5.0 and Unity 5 in one go and I'm facing the following issue only in release mode (i.e. not when the "Development Build" flag is checked) any time I try to read an xml file from the Note 4 storage:UnauthorizedAccessExcepti...

sapanda by Explorer
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  • 1 replies
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OVRCameraRig changes in 0.5.0.1-Beta

I started playing around with new version of the Oculus SDK (0.5.0.1-Beta) and I noticed a couple changes to the OVRCameraRig.First off, there is a new child object of the OVRCameraRig called "TrackingSpace". The documentation explains this object in...

UberLax by Honored Guest
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  • 4 replies
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Headset video lags and blur

Hi, recently I finished a custom demo and tested it on the Rift. Using the DirectToRift exe and am using the Direct mode instead of the Extended.I am getting pretty serious lag and blur of the video in the headset screen, when I move my head faster t...

Simbaro by Honored Guest
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  • 3 replies
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Inconsistent performance in builds....

Currently I'm using Unity 5.0.1p1 and OVR version 0.5.0.1When I build my scene and play it (using direct to rift exe), it randomly runs at either 34fps or 74fps...I close it and re-open and it'll run at the opposite of what it just was running. I'm k...

lwolfe26 by Honored Guest
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  • 2 replies
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Unity 5.1.0b

I am currently downloading the new Unity beta to experiment with the latest Oculus integration. :mrgreen: Can we have some pointers on how to convert from a 0.5.0.1 oculus unity project to one of the new beta.What do we do with our character controll...

SAOTA by Honored Guest
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  • 12 replies
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health warning

I use if(OVRManager.isHSWDisplayed == false){ to detect whether the health warning is still active but for some reason it doesn't always return false and you find yourself pressing any key and the health and safety doesn't disappear and the game star...

phileday by Expert Protege
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  • 3 replies
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Unity 5 Oculus standalone build crashes

Below is the error log Please helpUsing Oculus Unity Integration package v0.5.1Unity Player [version: Unity 5.0.0p2_b8242d3df8b0]mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:100f7f6b.Error occurred at 2015-04-09_105248....

manyu360 by Explorer
  • 1538 Views
  • 6 replies
  • 1 kudos

Weird lightmapping artifacts Unity 5.1.0 [Solved]

I'm having some weird artifacts while i'm baking my prototype scene.All the scene is correctly baked.. just perfectly done,BUT.. just a room is wrongly baked and i've tried changed some options in the GI window and i've tried to re-bake everything mo...

Welby by Adventurer
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  • 7 replies
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Baked Lighting Issue on different computers.

Hey,When I zip up and copy my files for my complete game and take them to another computer and headset to test with. all of my lighting and normal maps in any levels that use baked lighting are missing. The game runs fine though.. just looks bad.I co...

Camera facing problems

In my scene I have a character that faces a tree. I have set the ovrcamerarig prefab at the position of the character's eyes. The character model has an empty gameobject as parent. I move and rotate the empty gameobject to move and rotate my model. M...

Ixaeon by Honored Guest
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  • 3 replies
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All mobile content crashes upon load - Galaxy S5

Hey there,So i'm currently trying to get unity integration to work with my project Moonlight Galaxy s5 Gear VR device. The apps supplied with version 0.5.0 of the mobile SDK all crash on load, as do any apps that i try to make myself through unity. H...

sh3rifme by Honored Guest
  • 838 Views
  • 1 replies
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Dark, burnt colors in Unity 5 on DK2

Hi,I see dark burnt colors in the DK2. For a split second, they are normal (like in viewport), and boom, they go darker. For me, it looks like everything goes darker when low persistance kicks in (it's just my guess, because in Unity 4, if low persis...

Kubold by Explorer
  • 1870 Views
  • 6 replies
  • 0 kudos

Can Not Compile On Unity 5.0

I am run the following:MBP (2013)OS X 10.10.2Unity 5 (patch 3) Pro0.5.0.1 Run-time0.5.0.1 Unity IntegrationEvery thing works in the editor and with in the Rift. Followed the instructions for compiling and got this every time:Plugin 'OculusPlugin.dll'...

Ozoner by Honored Guest
  • 2317 Views
  • 13 replies
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0.5.0.1 issues

Just updated my unity projects, got a couple problems already (running unity 5)-heavy judder in editor (above 75fps)-no low persistence in builds. Well above 75fps and the motion blur is ridiculous, it seems worse than the dk1Anyone else experiencing...

MikeF by Trustee
  • 3362 Views
  • 19 replies
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Best Practices or Plugins for Video Playback

Hello,What are your best practices or preferred plugins for playing HD video in Unity?I spent some time hunting around the forums looking for best practices for HD video playback in unity but I didn't come up with too much by way of what other devs a...

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