Unity VR Development
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With Unreal Engine 4 now free...

With Unreal Engine 4 now free, who would want to develop in Unity Free? I started a project in Unity Free that I will complete in Unity Free, but I'm wishing I had started it in UE4 now.Given today's news, I think most would agree that:Unreal Engine ...

Render Texture of OVR?

Hi folks,Has anyone managed to create a render texture of the OVR Cameras yet? I tried but it makes the OVR go black.Any help would be greatly appreciated.

adamkale by Honored Guest
  • 6 replies
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Splash images

I had a regular 2D splash image, but when I rebuilt the project for Oculus the splash screen just shows white. I want the Unity VR cube splash image thing, but I can't find it anywhere in my project files and it's not defaulting to it when I remove m...

MrsVR by Honored Guest
  • 3 replies
  • 0 kudos

Black screen in DK2 when running Unity builds

Hello,I am learning Unity and following a simple tutorial that creates a plane, a cube, and a light in Unity. I know the basics of 3DS Max, but am new to Unity.https://www.youtube.com/watch?v=xU5_1ivyItgWhen I build the project and run its "DirectToR...

Character is vibrating.

My head is vibrating so everything looks jittery  I think it's happening because I scaled down my ovrplayercontroller. Is that normal? and is there any way around it or will I just have to scale everything up instead of scaling the player down.Thnak...

Buckets by Protege
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New Mac Pro (late 2013) - Any issues?

Hi, are there any issues doing DK2 / Unity development work using the latest Mac Pro?Apparently that setup meets the requirements listed in the FAQ but I'm a bit unsure about the whole 60Hz / 75Hz / judder issue which seems to pop up in several posts...

Anonymous by Not applicable
  • 14 replies
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Switching between cameras

I've seen other posts similar to this, but not exactly like it so I figured I'd post. I am adding OR functionality to a game that has several camera animations, like the player getting into bed or something, so the player controller camera switches t...

DirectToRift not created

Hello,I have build a simple world in Unity but the DirectToRift.exe is not created. I have read that the DirectToRift.exe should be created automatically during the build process.I have checked to see if the OculusUnityPatcher_32 and OculusUnityPatch...

Help with Oculus Controller?

So I'm fairly new to Unity and the Oculus and I need help. The Controller in the Unity Integration, isn't game material. You cant Jump, and most online scripts wont work for it. So I grabbed the OVR Camera Rig and put it in the first person control l...

hayasc by Honored Guest
  • 3 replies
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Having trouble with a step in the integration guide

Morning, all,I'm having trouble understanding how to do the following step from the Oculus/Unity integration guide:Move the Game view from the editor and drag onto the Rift display. Click the maximize button on the top right of the game window (to th...

npreecs by Honored Guest
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Changing the black pixels outside the fov

Hi, I'm very new to Unity and the Rift. I've been trying to get the black pixels outside the field of view to blink or better yet, show an undistorted quad in the corner that changes color depending on what's happening in the game. To put a quad in t...

savoyark by Honored Guest
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Is there a way to force double buffering?

I'm trying to debug my VR game with the Mali Graphics Debugger (MGD). Unfotunately MGD only looks for eglSwapBuffers as a synchronization primitive and since the VR Lib only uses the front buffer I can't capture a frame.I already contacted the ARM fo...

phil_lira by Honored Guest
  • 1 replies
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ForwardDirection broken in 0.4.4beta?

ForwardDirection is not rotating.Oculus 0.4.4beta with Unity 4.6.2p2 (windows).Repro:Open a new project and import Tuscany Integration.Run the Tuscany demo.Watch the ForwardDirection in the inspector and rotate the DK2 around Y.Expected:ForwardDirect...

Check for health and safety warning

Hi guys,Does anyone know how to get whether the health and safety warning is displayed in a unity project? I think I am just missing something really simple.Reading the API, it looks like I call it like this: if(_hmd.GetHSWDisplayState().Displayed){ ...

Does adding lights affect PC performance?

Hey guys im making the Back To The Future Experience and as much as i'd love to release the demo im having more issues with FPS the more lights I add. I'm thinking this might be a problem so should I just have ONE directional light and not have many ...

Maintain center orientation between scenes

I have 3 scenes in my game, each use the oculus camera prefab. When switching from one scene to another, it seems that the center orientation of the headset is reset to where ever the HMD is pointing during the transition between scenes. This is an i...

MunkeyXis by Honored Guest
  • 1 replies
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[0.4.3+] Changing MSAA at runtime?

Right now, if I change QualitySettings.antiAliasing at runtime, nothing happens. If I make small modifications to OVRDisplay.cs to allow reconfiguring the eye textures by releasing the existing rendertextures and then creating them as usual via Confi...

drash by Heroic Explorer
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Unity : OK to jump but impossible to bounce

Hi,here a piece of code that make my character jump with gravity. It works only if i push the J key. Impossible to make him jump automatically when he touch the ground. I try everything with no success.For example, i try a moveDirection.y = jumpSpeed...

Anonymous by Not applicable
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Blue Screen with Direct_to_Rift and Unity 5

Does anyone get the blue screen when building Direct_to_Rift using Unity 5 Beta? I have attached what I get. Unresponsive, though no crash...There seems to be a few posts reporting that Direct_to_Rift seems to work fine with Unity 5 Beta; e.g. this o...

hmiri by Explorer
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Disabling 'Hit return to reset' message

Hi guys,I want to disable the "Hit return to reset" message. This occurs by default when Right Shift key is pressed. And when return is pressed Unity try to load VRDemo_Tuscany scene (That is not in the build). I want to assign another action in this...

p4blo by Honored Guest
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one eye render cost significant more cpu time

Hi,I profiled our project with unity profile window in editor mode, I got some spike. Normally each eye cost the same, but on spikes it seems one eye cost much more than the other.Here's some cases I got from profiler,RenderPrePass.Sortleft:4.08msrig...

Oculus LAGS on start up, NOT in Unity?

Hey guys. I'm creating this amazing experience and well lets say that it is complex in the modelling type but I would like to know why exactly is it smooth in unity but when I put the oculus on it freezes the first 1 minute off and on.... My games ar...

Harrier Jet Scripting Problem

Hey everyone! I've almost got my project controls complete! I need one more thing. I can't seem to get my script to allow my vehicle in the air to thrust forward and then backwards in Zero Gravity. Think Spaceship type... So far im able to get it to ...

Unity 4.6.2 causes a crash

I'm having a trouble since Unity 4.6.1p4.- Create a project with Unity 4.6.2 (or 4.6.1p4, p5)- Import OculusUnityIntegration.unitypackage (0.4.4)- Replace Main Camera with OVRCameraRig- Play causes this error.NullReferenceException: Object reference ...

korinVR by Expert Protege
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DK1 which SDK/Unity Integration?

Hi,Apologise if this has been answered as I couldn't find anything via searching.But I've blown of the dust on my DK1 and before I buy a DK2 I wanted to test some of my projects with it.All I get is double vision with my projects when I run them buil...

thylaxene by Honored Guest
  • 4 replies
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