Unity VR Development
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Leap VR Passthrough with Hand Isolation?

I couldn't find an appropriate Leap VR forum, so I'll try this in the Oculus forum.Has anyone gotten the Leap Passthrough/Isolated Hands stuff to work?I have the demo and examples, and it works fine. I see that the hand controller is set-up to use no...

xhonzi by Honored Guest
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Oculus SDK alongside Syphon

I am having issues running the Oculus SDK alongside Syphon. I have listed the problem as well here: https://github.com/Syphon/Unity3D/issues/8#issuecomment-69925950I suspect it being related to both the Oculus SDK and Syphon uses rendertextures via D...

tax by Honored Guest
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SDK: "Unity" vs. "Mobile"

I haven't been able to find the answer to this anywhere (correct me if it's out there). I noticed that on the Oculus SDK page ( https://developer.oculus.com/downloads/#sdk=any ), there is 1. an SDK for Unity (i.e. Rift), and 2. an SDK for mobile (Gea...

Fixing a Unity project on which OVR is broken

I have a Unity 4.6.0f3/OVR 0.4.4 project of fairly significant size on which my OVR integration has stopped working. I am getting this error in the console:first: DllNotFoundException: OculusPluginOVRManager.Awake () (at Assets/OVR/Scripts/OVRManager...

Anonymous by Not applicable
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  • 2 replies
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Colour Picker?

Hi,I'd like to use a Unity GUI colour picker but of course in Unity OVR the older GUI stuff does not work well, has anyone got ideas on how to create a colour picker with Oculus Rift? I guess I should use the 4.6 new GUI stuff, I have not found much ...

khos85 by Explorer
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  • 0 replies
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Saturation and Framerate Issues with OVR SDK 0.4.4

I just integrated 0.4.4 into my Unity project and a few things appear to have changed. First of all, my framerate has dropped considerably. I typically use the HmdCaps.NoVSync setting to benchmark my framerate when not using a Rift, and before 0.4.4 ...

Jyakku by Honored Guest
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  • 10 replies
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Unity 4.6.1 build crashes

Is anyone else here having build crashing problems after upgrading Unity to version 4.6.1? Specifically I'm using 4.6.1 f1, Sometimes builds crash at what seems like the first frame, but other times it happens at random. I was using Unity 4.6.0 beta ...

molton by Explorer
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  • 4 replies
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4.4 questions

So i just updated to 4.4 and i have a few questions (running unity 4.6.1)1)Is mirroring to primary display no longer an option? I'm not seeing it in the OVR manager script2)How can i disable low persistence? f1 no longer works3)Massive judder when ru...

MikeF by Trustee
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  • 5 replies
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Left eye camera is working once and then its just black

I'm having problems with the OVRCameraRig.The left eye camera is working once and then its just black. see attachment.I tried it with an empty project and tried restarting the computer without success.I'm running Unity 4.6 on MacOSX 10.10 and Oculus ...

ktw by Honored Guest
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  • 3 replies
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Realtime Shadows Broken in 4.3 (Forward Rendering)

Firstly this is a great release, I'm happy to report my Camera Layering & Image Effects are working nicely, but shadows seem to be broken. I can see them in the Scene View but not in the Rift.I am using Unity 4.5.5f1EditJust discovered that if I enab...

sh0v0r by Protege
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  • 5 replies
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Lupus Pro Tip

When editing c# scripts - make sure that they are actually linked to the project you are working on and not a Gear VR branch that you made earlier in the day - this will save you hours of frustration and prevent you from reaching for the 'always with...

GUI from main into OVR Cameras

Hi there, Im newbie to oculus and right now im testing my project and i got an issue:Before i got the oculus I was using standart main camera and somewhere here I found a script that pops up GUI when object is picked up (in my case its a paper)Now, i...

[0.4.4] No shadows with deffered ligthning

Hello,I use Unity 4.6.1 and Oculus SDK 0.4.4. My project uses the deferred lightning rendering path and I have spot lights with soft shadows. In the editor I can see the shadows, but no shadow appears when I play the scene. Am i missing something ? L...

tarkkiz by Honored Guest
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  • 3 replies
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[0.4.3] Head rotation pivot

When rotating your head with DK1 or with DK2 but without positional tracking a neck model is applied to incorporate some natural movement. It is however not clear where the pivot is. You would think you can just centre the rig on where you want the r...

tubeliar by Explorer
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  • 7 replies
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Keyboard Debug override for Head rotation?

Hi,Does anyone have a good solution to override the OVR camera rotation via keyboard control (for debugging)? I have a game that is built to only really be playable on the Oculus but its a pain to constantly switch it in (duel monitors) when working ...

Static render noise

Hello again. Anothier question!We got the Oculus up and running 100% in D3D11, but we experience some render issues on the Oculus in direct to rift mode.In one of our scenes we experience some static noise on the oculus, only for a frame or two, but ...

monkzoren by Honored Guest
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  • 3 replies
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Could Not switch to registered monitor error

We've updated our demo to latest Oculus runtime 0.4.4B + Unity 4.6 prohttp://www.stormbringerstudios.com/Magicraft/DemoLM/Magicraft_LM_1.1.0_Windows.zipand some users reporting this error:Do you know how to solve this problem and what it may be cause...

Stuck on loading screen

Hi Oculus community,I've a very weird problem. I received my rift DK2 recently, I tried it on several demo with success. But now i want build something with unity, i'm stuck.I followed this tuto to build my first oculus-unity project : https://www.yo...

nirmak by Honored Guest
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  • 1 replies
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0.4.4 Prediction Setting Missing?

It's not obvious to me how we are supposed to set the prediction amount in 0.4.4. I don't see any mention of it in the changelog, but that setting no longer exists in the prefabs. Can someone advise on the right way to set this in 0.4.4?Thanks,Ben

bteitler by Honored Guest
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Can't get Unity5 to build with Oculus integration

Trying a simple VR test using Unity. I have imported the Oculus Unity 4.4 integration into my Unity5 beta project. When I try and build I get this error;"Assets/OVR/Scripts/UtilOVRUGUI.cs(92,24) : warning CS0414 : The PRIVATE FIELD 'OVRUGUI.numOfGUI'...

capwn by Honored Guest
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  • 6 replies
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Stereoscopic 360 video

Howdy, I'm curious if anyone has had any luck getting high quality 360 stereoscopic video with decent playback inside of Unity on the Oculus. I've been able to get video with okay/decent playback thus far by mapping video textures to 2 spheres, then ...

DK1 display not found in API

Hey!I can use my DK1 just fine as long as i just drop in the camera prefab and all is working great. But as soon as i want to access something from the API like "OVRManager.display.isPresent" or "OVRManager.display.RecenterPose()" i have the problem ...

virror by Explorer
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Unity Demos Take Forever To Load

On one of my machines, every demo built with Unity for Oculus Rift (not just my own builds) take like 10 - 15 seconds for the game to even get to the configuration popup. It also seems to freeze my whole PC during this process, making my mouse really...

bteitler by Honored Guest
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Small utility script - CloseSceneViewOnPlay

Here is a small utility script/asset package for the Unity Editor. It makes life a bit easier on multi monitor setups.The script moves your Gamewindow to the rift and closes the scene view when playing a scene in the editor.Stopping the scene restore...

Dhrog by Honored Guest
  • 906 Views
  • 1 replies
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