Resolved! Another platform Meta Avatar Sdk
Hello, we are developing a cross-platform project for a Meta Quest 3 and a Windows platform. We are considering using the Meta Avatar SDK. Is this possible?
Hello, we are developing a cross-platform project for a Meta Quest 3 and a Windows platform. We are considering using the Meta Avatar SDK. Is this possible?
When I was using the OVRSceneManager, I was unable to use spatial data. Looking at the log, I found this error:SP:AP:AnchorPersistenceRuntimeIpcServer: RPC not allowed for queryAvailableAnchorsSMV2 due to AnchorResultCode::ERROR_SPS_ACCESS_DENIED(-11...
Hi,I'm trying to use Building blocks, but it crash when I add Controller tracking.Environment;Unity 2022.3.14f1 LT. + Meta XR Core 60.0 + MacBook pro Max M3 SOnoma 14.1.2 I add the camera rig and click the select block in scene, and works,I add the C...
Hello everyone, I am currently developing a hand tracking MR game. One part of it involves creating a debuff effect, is let the hand left/right controls are switched. I tried setting the left/right hand scale z -1 to achieve mirror symmetry, but the ...
I’m reporting a bug for the OVROverlay component.The bug causes the display to black/static color flash for what feels like a single frame depending on the state of the overlays in the scene. Happening on Quest 2, Quest Pro, and Quest 3 (worst lookin...
Hello team,My app is crashing while downloading large video file (like. 2 Gb) using UnityWebRequest and store into cache storage.I am using this method for downloading.https://docs.unity3d.com/Manual/UnityWebRequest-CreatingDownloadHandlers.html Unit...
Hello Everyone, I am currently trying to work with shared spatial anchors, and what i wanted to do is basically understand, when i save a spatial anchor by saving it's Uuid, what information am i actually storing? If i were to provide another device ...
Does anyone know how to create a liquid particle wherein it's inside the bottle when the bottle is shattered onto the ground, the liquid particle will flow into the ground as well. Thank you in advance!
Hi. Is there anyone have any idea how to create a breaking glass using meta sdk? I'm developing a new project at the moment and I don't have any idea what am I doing.
Hi, i am starting with dev with Quest and Unity and i am really confused about what SDK to use. I found old SDK is deprecated and i should use Meta XR All-in-One SDK (from https://developer.oculus.com/documentation/unity/unity-gs-overview/). When i w...
So I've been testing spatial anchors for a few days and I wanted to make a post to share my progress with the community. There is a little "tutorial" in the end of the post for those who wants to implement the Sharing Spatial Anchor feature.So far I'...
Hi I want to do a scene capture request before the game starts such that it have certain objects. For some objects I'm facing flickering issue. In MRUK Toolkit doc "https://developer.oculus.com/documentation/unity/unity-mr-utility-kit-overview/" this...
Has anybody gotten Meta Avatars working in Unity? For me it seems to be largely not working. The SDK documentation mentions creating an app ID but doesn't say anything about what to do with it; once I figured out where to enter it, and created a new ...
I have tried searching and investigating a lot about this issue,as far as i know is not unity settings related, my teammate is using the same setup as me,he is using the same project synced using GIT, and when he plays in the editor his hand tracking...
Hi there,I'm trying to enhance my passthrough app to be room aware, but having issues setting up the colliders. So far I've used Building Blocks with Meta API v60 and Unity 2023.2 and everything else is working fine - room scanning, seeing the walls ...
I've been attempting to build an app that allows people to watch a stream of what I'm seeing. Everything is good until I stream with passthrough, it ends up being all black. I've been attempting to fix this for a couple days and just can't get it wor...
Hey Community would like some tips on how to perform controller movement swimming with the use of velocity. I have seen the a tutorial using script but it’s not working when using the Meta XR SDK. Is there any other way possible that’s easier since i...
Hi,I am currently working with the Oculus XR Plugin in Unity and I have noticed that the plugin does not support DX 12 at the moment. Is there a plan to support DX12 in the near future? Thank you!
Hello,I set up the OVRVirtualKeyboard according to the documentation, but it just keeps spawning far away in a fixed location regardless of the Near/Far setting or where I am when I call ShowKeyboard().Is there something I can do to make it not broke...
Nice feature, but should be an option, maybe even a default one... but please do not make it mandatory. If you are worried that user cannot quit the app without it (I'm guessing taking headset off might be too challenging to some users) maybe leave i...
Engine: Unity 2022.3.18f1Meta Avatar SDK: 24.1.1Other Meta XR SDKs: 60.0.0Hardware where we've encountered this issue:In Unity editor, when connected via Link to Quest 2 and 3. On Quest 2 and 3. OS Version SQ3A.220605.009.A1 While loading avatars, we...
Hello everyone.Does anyone know if/when we will have HDR (bloom, additive, ...) with passthrough ?I'm currently working on an AR app but the lack of HDR makes VFX really underwhelming.Yoirgl
Hello everyone. I'm trying to use the new meta avatars in multiplayer but I struggle with implementation. I tried with Photon Pun 2 and the sample scene "network loopback" but I'm unable to achieve proper networking. Has anyone achieved multiplayer w...
When I Build and Run the app in my VR Device, it shows the FPS of 72 but whenever the Avatar is loaded and spawned the FPS Drops to around 40. I have tested the app and established that whenever the Avatar is rendered by the camera, the FPS drops. Do...
So I am a learning game designer and wanted to learn a bit about VR development, I was following the Gorillazilla tutorial and the features like grabbable items and throwable items are deprecated while the, new blocks which are distance grab, grab in...
I've seen this posted in a few other places, but so far they either haven't been solved or the solutions are not working for me. As the title suggests I'm trying to develop with Quest 2 with hand tracking in Unity and the hand tracking will not work ...
When a snap interactor snaps to a snap interactable "by hand", it doesn't get pushed by other objects until it unselects. However, when I try to do it through code, I can push it with other objects.This is how I select it with code: glassInteractable...
Hi. Is it possible to create a hand menu or palm hud using meta quest sdk? All I can see on the Internet are examples of hand menu using Unity XR Plugin. Please can someone help me? Thank you
When there are 2 players in a scene i can see myself in the other player as well as the movement how did you fix that. I am using mirror network and I am using meta avatars sdk
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