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Meta XR Simulator Spatial Anchor Support

Has anybody had success using Spatial Anchors in Meta XR Simulator? I'm getting some errors when trying to save an anchor locally. I don't know if it's just that there is no support so far.The errors:[OVRPlugin] [XRCMD][failure] [XR_ERROR_VALIDATION_...

alvar_ram by Honored Guest
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  • 1 replies
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Meta xr interaction sdk

Hello, I'm developing an app using the meta xr interaction sdk, and I'm having some trouble making a gameobject move on a curve instead of a straight line on release with their snap interactions. In their docs, it says I can easily customize the move...

add control over SDK logs (OVRManager etc)

OVRManger and other components write a lot of debug logs that can get in the way of debugging other features. Would love to have to option to disable them completely or even on a more granular level.Example: starting the app creates ~20 logs, and the...

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mihaits by Explorer
  • 132 Views
  • 0 replies
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Resolved! How to properly sign an Oculus Go apk?

Hi. I want to put my Unity game on Oculus Release Channel to generate some keys and give them to alpha-testers.But I can't validate my apk. I've got following errors:Необходимо настроить исключение из недавнего (android:excludeFromRecents в AndroidMa...

DanOrgan by Honored Guest
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  • 2 replies
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Resolved! Seeking Quality Samples for Meta XR SDK

HelloI'm writing here to get info about the availability of high-quality samples for the new Meta XR SDK.While the Oculus Integration SDK provided excellent examples, particularly in areas like gesture recognition and object grabbing, I've encountere...

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Among us audio chat fault? Quest 2

Hi my daughter is currently playing the new Among us game on meta quest 2 that was released yesterday. The first time playing last night was amazing she loved it. but tonight when playing there’s no chat audio sound at all, iv allowed access to recor...

Connor87 by Honored Guest
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  • 5 replies
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Application Space Warp for Unity OpenXR

We as developers absolutely need the Application Space Warp feature for Unity's Open XR Provider.Currently the only way to activate ASW after all prerequisites are installed is by using Unity's Oculus Plugin and enabling it under in the config.But we...

Fuatyy by Honored Guest
  • 169 Views
  • 0 replies
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Change AndroidManifest.xml for AppLab submission.

I'm trying to get my app to be submitted into the AppLab, but I'm running into issues where no matter what I try, I always get those permissions active in my build:android.permission.READ_EXTERNAL_STORAGEandroid.permission.READ_MEDIA_AUDIOandroid.per...

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AISDev by Honored Guest
  • 470 Views
  • 2 replies
  • 1 kudos
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