Unity VR Development
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Anyway to simulate oculus in pc for testintg?

I'm currently developing an app that uses the Meta Avatars SDK and I have the problem that I don't have two oculus quest 2 to test and I need them because the meta avatars needs a userID to get the avatar, so I keep asking other people to help me wit...

New Interaction SDK hands do not update Vector 3

Hi  I am developing with the new Interaction SDK and have been trying to map the transform and rotation of the hands to other values, but they are not updated during run time and they are always at 0, 0, 0. (The older one, which is the OVRHandPrefab...

Highlight controller model

Hello, I managed to render the Oculus Quest2 model provided by https://developer.oculus.com/downloads/package/oculus-controller-art/ Now I wonder how to highlight the individual buttons, please provide some hint or tutorial. Thanks

Resolved! Failed to load OVRPlugin.dll

Hi!I've tried with clean installs of Unity 2019.4.36f1 and 2020.3.30f1, both with the same issue. Failed to load OVRPlugin.dllUnityEngine.Debug:LogError (object)Unity.XR.Oculus.OculusLoader:EditorLoadOVRPlugin () (at Library/PackageCache/com.unity.xr...

Resolved! Testing without wearing headset?

Hi, I have a quest 2 headset and I'm learning to make a vr project in unity, but every time I make a change and want to test it I have to* put on the headset* and set up guardian boundaries again because it lost the guardian* and go back into oculus ...

Seeking assistance w\ connecting quest 2 to Unity

Hello All, I'm trying to connect my Quest 2 to Unity for test out a small VR world. Ive used prefabs from Unity and have been following tutorials from unity throughout this process. When I go to hit the "play" button in unity, it says it cannot run p...

Tru808 by Level 2
  • 4 replies
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Empêcher la mise en veille automatique ?

Bonjour, Nous développons sur Unity, et notre client nous demande d'empêcher la mise en veille du casque.Le soucis est que même en mettant quelque chose sur le capteur frontal il se met quand même en veille au bout de quelques minutes (15 minutes max...

Anonymous by Not applicable
  • 2 replies
  • 1 kudos

Object is disappearance

I made VR which exist 2 balls and 1 spear. But when build and run in oqulus, these oblect are rising and disappearance.Please teace me why happen. I'm so sorry, my English is not good.

スクリーンショット (3).png スクリーンショット (4).png

APK Signed with Android Debug Certificate

APK Signed with Android Debug CertificatePlease sign or rebuild your APK using a production certificate or verify your keystore build settings are correct.I already searched and can't find where I can set this up, someone can help. Oculus + Unity is ...

APK Unity Build camera split into many tiny screens

Using unity 2021.0.6b I believe. Upgrading to 2021.10 to see if that helps. Then next ill try loweing vulkan below openGL in settings. It's weird. My custom splash screen that shows title that covers the whole screen is fine when it starts then once ...

bpears by Level 3
  • 0 replies
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Camera zoom with Unity built-in VR

With the old Oculus integration I have been applying an adjustment to the OVRCameraRig camera field of views to handle a zoom function. Simulating something like the player using binoculars.I've upgraded to Unity 5.2.1 but if I switch to using the bu...

jules43 by Level 3
  • 5 replies
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