Unity VR Development
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DllNotFoundException: LibOVRPlatform64_1

I am working on a Unity project and trying to implement Oculus Leaderboards. I am getting following errors and unable to fetch the scores. DllNotFoundException: LibOVRPlatform64_1Oculus.Platform.StandalonePlatform.Initialize (System.String accessToke...

Load personal meta avatar on Quest2

I'm trying to build an application on the oculus quest 2 using the Meta Avatar SDK. I want to use my personal avatar during the game. It seems to work correctly in the editor but when I try to build the apk, I see the default white avatar in game.The...

Smonee by Honored Guest
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Teleportation with hand tracking in Unity?

How do I get the teleportation functionality where you point with your palm facing up and close your index finger to teleport? The locomotion sample scene doesn't work for me with hand tracking enabled. All the components seem to be specific to contr...

Get GPU frametime on Quest

I'm trying to implement Unity's Dynamic Resolution as a quick fix for the remaining GPU-bound scenarios in our game, but I'm running into the issue that I can't seem to get the last GPU frametime no matter what API I use. Neither FrameTimingManager.G...

JoeriCG by Explorer
  • 2 replies
  • 1 kudos

How to: Creating Unity VR splash screens

Hi,I wrote up a blog post about how to make a simple splash screen for Rift/GearVR.Would love any feedback in case I missed anything, or if there is a better way to do it.http://talesfromtherift.com/vr-splash/Hope this helps some one,Peter []-)

Google Drive with Oculus Go

I need to login into my google account to authenticate myself when accessing Google Drive through the Oculus Go app I'm developing at workI'm using Unity and this plugin from github (i can't post links yet, my account is too recent): github dot com/E...

ft1825 by Honored Guest
  • 1 replies
  • 1 kudos

SocketException since firmware v46 on Quest

Our App cannot connect to our servers anymore since firmware version v46, as we are getting a socket exception. We had no issues with build v44 and our App build has been running fine before that. SocketException: mono-io-layer-error (10013) E Unity ...

XR Interaction Toolkit Locomotion Up and Down

Hello, I am trying to implement a 3D Movement (Forward/Backward, Turn left/right, Up/Down)with XR Interaction Toolkit. For Forward and Backward and Turning around, it works easy with XRI Default Input Actions. But the Up/Down Movement doesn't work. D...

Resolved! quest2 v46 not support OpenXR?

Oculus Quest2 Headset updated to v46. ( created with OpenXR in Unity do not launch after update.The problem has been around since last Wednesday.Games uploaded to AppLab also cannot be accessed.

Oculus Spatializer on Mac

I love developing for Quest on the Mac, everything works super well except for... Oculus Spatializer. I've been in touch with Oculus support on this issue. Oculus support's reply was that they don't have a mac. Basically it doesn't work on Intel mac ...

hawken by Honored Guest
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Resolved! v44 not support OpenXR?

Hi, I am a developer using OpenXR.Whenever I try to open an APK I built in Unity, I get a loading bar with 3 dots and it still goes back to oculus home after trying several times, clearing the cache and eventually factory resetting the headset. The i...


Clamping Meta Avatar 2 Hands to an object

Hi, I've imported and setup the new Meta Avatars, and everything seems to work fine, but I cannot get the Avatar 2 hands to clamp to any object. I've had this working with the local avatar hands, because it spawned the actual hand transforms and cont...

Hiram_JM by Honored Guest
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Unity 2017.4 LTS and Quest 2 Compatibility

Hi everyone, We have a Unity project built in Unity 2017.4 LTS. We released a Go and Rift version in the last 12 months. However, we now wish to create a Quest / Quest 2 port of the game. When looking at the current minimum specs ( found here: https:...

Avatar 2 Remote Lip Sync on Unity

I've done some rough set up to get an Avatar 2 Oculus avatar to work with Photon in a multiplayer game.In my demo, I can see the remote player updating and hear the audio from their mic. However, the lips move significantly before the audio comes thr...

How to colorize default Meta Avatar?

Now that I have the default gray avatars showing, how do I colorize them? The release notes (https://developer.oculus.com/downloads/package/meta-avatars-sdk/) say it's possible, but I can't find any documentation about how to do it.

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