Unity VR Development
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Calibration Send Error

Dear DevelopersIn the process of using MRC: found that correction here has been unable to pass. Tip: there was an error sending the calibration file to your quest: could not write to files access to the path "/storage/emulated/0/android/data/com.ocul...

Custom Models in Unity for Controllers?

Try as I might... I cannot figure this out exactly.What I want to know is... if you're starting from a CORE VR project that implements the main XR rig, can I not just change the mesh to a custom 3d model and it show my 3d model instead of the normal ...

Create a link button

I am trying to create in game buttons that will open up a page to my other games in the oculus store. I am building in unity for the Quest 2. Does anyone know how to do this?

Integration SDK 54.1 not working in Unity

I can't get SDK 54.1 to work with Unity at all. Here are my steps:1) Create new core graphics project2) swap to Android3) Install XR integration, set to "Oculus"3) import Oculus Integration SDK 54.1After the lengthy install, Unity re-boots (as usual)...

JeffNik by MVP
  • 16 replies
  • 3 kudos

Custom gameobject controller

I would like to use a game object (ex. drumsticks) as the representation of Oculus controllers (instead of hands). So, I can control and move sticks using the controllers. The gameobject has a .obj file, but there is no animator or avatar file for th...

AWSi2022 by Honored Guest
  • 0 replies
  • 0 kudos

How to pause game when taking off the Hmd?

Hi everyone,I'm a new french developer on quest 2, with unity and open xr, and I try to implemant the paused game when taking off the hmd.This is necessary to be compliant with app lab & meta store ...I succeed to pause game with a button but I'm not...

tieu51 by Explorer
  • 2 replies
  • 0 kudos

With Oculus Link, I can not see my hand

Hello, everyone! I am currently using unity for development,and want to debug my program in unity editor.But with oculus link , I can not see my hand. I just can see the Handle controller,I turned on gesture tracking in the Settings, and the program ...

qtj.2022 by Honored Guest
  • 0 replies
  • 0 kudos

Draw pixels directly to the Quest2 gpu?

Hello there, i was looking for the SDK manual or docs of internal render system of the quest, the fact is that i dont wanna draw triangles and mesh stuff, rather i wanna use a raycasting algorithm and draw each pixel manually, is there a way i can ac...

Resolved! Unity crashes when running Quest 2

Oculus Quest 2 connected to PC through link cable. Has been working for over a year. Now run Unity project. On Oculus Screen clears, a box appears. On the bottom it says Loading... Then screen goes jagged. In a second, link disconnects and Oculus goe...

OVRPlayerController Rotation around HMD

Hello,I'm having an problem with player rotation. I'm current using OVRPlayerController for player controller. The issue is that when a player turns the character, the charater rotates about the center of the character. When the player is standing on...

UV messed up

One of my UVs map is messed up when imported to Unity. Did anyone experienced the same issue?It is a 1 file OBJ export containing submeshes sharing the same texture map, all the submeshes are successfully using their own uv map except one where the u...

UnityUV.jpg XSIuv.jpg

Unity multiplayer

Hello, I'm Actively working on my university senior project. I planned to make a 3D online virtual classroom ising unity.I have sone questions regarding unity multiplayer.1- Do I have to use 2 or more headsets to test and run the game? ( I have only ...

In game app review

Hello. I'm trying to make somekind of in app game review. In past, there was a package for Unity, from Google, that let you make a review from inside the game at runtime to post on Magazine Play. Is there a similar API that let you post a review from...

Unity Spacebar Input in Editor with OVR not working

Hey all,I've had an issue which now seems permanent where access to the Input.GetKeyDown("space") does not trigger when the headset is active. I notice it does respond when I first play the scene but as soon as I make the headset active it no longer ...

WEZ- by Honored Guest
  • 0 replies
  • 0 kudos

Unity 3.5.7 Integration here!

Hey guys, It's Pete over at Oculus. A lot of people have been asking about Unity 3.5 support (our official Unity integration is for Unity 4), so I took some time over the weekend to put together an unofficial Unity 3.5 integration package using Unity...