Unity VR Development
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How to install Unity split APK OBB on Quest

I've build a split APK and OBB file using Unity. Now, how do I upload it to the Quest. I've installed the APK using ADB and that part seems to work. But where to I put the OBB? None of the guides appear to be suggesting the right place to allow Unity...

Quest 2 controllers don't render anymore

I've updated Oculus Integration to version 25.0 and SteamVR to version 2.7.3 (sdk 1.14.15). Now everytime I use the [CameraRig] and OVRCameraRig prefabs, the controllers won't show up, neither map the corresponding inputs. Also, I think there was a r...

VitoSSC by Level 2
  • 708 Views
  • 2 replies
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Quest 2 - Force 3DOF for project

Hi, how can set the project I'm working on to 3DOF only?I disabled "Use position tracking" on the OVRCameraRig component, it kind of works, but the visual result is quite different from disabling "Tracking" on the device ( quest 2 -> Settings -> Devi...

Jepplen by Level 3
  • 416 Views
  • 0 replies
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Remove 90FPS limit to benchmark game

Is it possible to remove the 90FPS limit to benchmark my game's performance?After building and running my game, it runs at way over 90 FPS as long as I don't put on my Rift CV1. As soon as I start wearing it and the sensor inside it detects it and tu...

TheKwak by Level 2
  • 289 Views
  • 0 replies
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OVROverlay Cubemap Fade

I am currently using the OVROverlay system when the player is loading certain data to avoid headtracking issues.Right now, I have two overlays in the scene:1. A cubemap with a custom texture2. And a quad to display loading progress.Overall, the syste...

NicTB by Level 2
  • 438 Views
  • 2 replies
  • 0 kudos

OVROverlay + laser beam pointer issue

Hi,I'm developing a simple app for OculusGO with Unity3d (2018.2) where the user can choose a 360 video from a library and play it.I used the CurvedUI plugin and TextMeshPro for the text to reproduce the library feeling of OculusGO but after a lot of...

Interacting with an OVROverlay

Hi all,I'd like to understand the capabilities and limitations of OVROverlay better. We're currently investigating if its possible to render an OVROverlay (with a call, from, say, an Android library within Unity) and then interact with that overlay, ...

herbst by Level 4
  • 494 Views
  • 1 replies
  • 2 kudos

Oculus Quest 2 Control EQ Sliders in Game

Hi everyone, Myself and one other person are developing an immersive music application for the Quest 2 using Unity and have run into an interesting problem. Currently we are building in Unity 2019.17.4 We have a canvas and set of sliders linked to EQ...

Resolved! Achievement Completion Percentage

I see this in many games: achievements that are still locked and are count based often display a completion rate, like you have to kill/collect 50 of something, and your count is 20, it displays 40%. When I configure achievements for my App Lab game,...

Anonymous by Not applicable
  • 432 Views
  • 1 replies
  • 0 kudos
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