Unity VR Development
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Resolved! Achievement Completion Percentage

I see this in many games: achievements that are still locked and are count based often display a completion rate, like you have to kill/collect 50 of something, and your count is 20, it displays 40%. When I configure achievements for my App Lab game,...

Anonymous by Not applicable
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Oculus VR Keyboard Overlay Events in Unity

Hi All, We are developing Oculus Quest application in Unity with Oculus VR Keyboard Overlay. I need some details about VR Keyboard overlay events for mentioned buttons in image. What is the different between them and How can we use those events in Un...

Anonymous by Not applicable
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Sampling Shared Microphone for existing party

Hi there, I was wondering/hoping that this would be possible to do. We need to record the microphone of the user when they are already in a system party. I have looked into this using the Platform SDK, but that would require a connection to be establ...

universal render pipline

hej, when will the oculus team provide a set of UniversalRenderPipline shaders in the oculus integration?I would like to know if it is planned at all before I dig into converting them myself. thx, /martin.OvrAvatar.cs:public Shader Monochrome_Surface...

VRC TestAppShouldQuit fails erroneously

The VRC check fails with this log:'''Starting TestAppShouldQuitWaiting for the application to run for 5 seconds before testing begins...Starting test...Sending a request to quit...Failed to receive a call for ovr_Destroy on attempt to quit in 30 seco...

Failing VRC.PCInput

Hello all,I'm trying to pass my Oculus Rift App Technical Review submission and failing three benchmarks because my build doesn't pause frames and audio when the headset is removed and the DASH menu comes up. I've looked extensively online for a solu...

Debugging player via quick preview

I'm pretty sure i'm doing this wrong, but in order to be able to attach a vs debugger to my quest2 i've had to go into OVRBundleManager.cs and update the buildPlayerOptions to include AllowDebugging. Should it not be picking this up from the fact tha...

VROverlay placement problem with Quest.

We're developing a game in Unity for the Quest. We're trying to use the OVROverlay sample as a basis for loading screens and the like and we're having a problem with visual placement. We can send things to the overlay, but in when in the headset, the...

OVROverlay don't work with Oculus Quest

Hi guys,Like the title mention, I can't find no way to make OVROverlay to work in any scene on the quest. Everything is working perfectly in editor through link.I'm using Unity v2019.3.9f1, Oculus Utilities v1.52.0, OVRPlugin v1.52.0, SDK v1.52.0, Oc...

Anonymous by Not applicable
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