Unity VR Development
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Entitlement Check Failing

I have to headsets, each one with it own user  I build and run the same apk into both devices. In one, the meta avatar loads perfectly, on the other device (with other user) I get an error: { Core.AsyncInitialize(); Entitlements.IsUserEntitledToAppli...

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Unity JsonUtility can't find constructor on build

Hi all, I'm trying to manage a bunch of simple API calls via Json and the system works fine on Editor but when I build and play on the Oculus any time it should serialize or deserealize a Json it returns this error :Saying it could not find the const...

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AN0NlM0 by Honored Guest
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OVROVERLAY Underlay SDK Bug with openXr

am not sure where to report a bug !This is the bug anyway :When i use OVROVERLAY with type Underlay along with OpenXR i got only black quad Note : overlay type work fine also underlay without openxr work fine too

RoxGame by Protege
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OVROverlay hides controller models

HI all, I am attempting to build a UI using OVROverlay in Unity. It looks great BUT on mobile the overlay renders in front of any scene geometry, thus occluding the controller models and pointer rays. The same behavior can be observed in the OVROverl...

Unity Editor Crash Using OVRLipSync On MacOS

I'm hitting a strange issue that I can't explain.We're developing a VR app in Unity and I've recently added the OVRLipSync for mouth movements but I keep getting Unity Editor crashes every time I run our application, even in the sample scene included...

Minneth by Honored Guest
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Resolved! Oculus does not connect to .exe build (Unity)

Hi, I have been creating an application for the Windows platform through Unity. I have the latest version of the Oculus SDK for Unity. When I run the build (exe file), I am able to connect the HMD to the application and the scene is visible through i...

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Oculus invites and Photon

Situation:We using Photon for networking and trying to implement oculus invites.Currently, looks like user FORCED to be in a oculus room to send invite, event thought we can send any ulong(with length limitation) room id there.Therefore we forced to ...

Avatar 2 SDK - Non-VR PC Build Issues

Hello!So, I've been working on implementing the Avatar 2 SDK, and I've run into a difficult issue with builds.We maintain a single application that builds both for Meta Quest platform and for a Non-VR PC Companion.Both share a single main scene, with...

Resolved! TransformRecognizerActiveState is never activating

I haven't been able to get a Transform Recognizer Active State to register as active. I have no issues with Shape Recognizer Active State. Are there any additional steps that are required in order to get a TransformRecognizerActiveState to work? I ha...

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Oculus will only enter play mode once in Unity

Hi!I am trying to play test an Oculus game through the Unity Editor. Unity will only enter play mode once through the Oculus Link Dash. I have to restart Unity to get it to work again, every time after it playing that first time. It will play in Unit...

dre38w by Honored Guest
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IAP Test error - insufficient permissions

Hello, I'm unity VR beginner developer and I'm in trouble. I tried to test IAP and it was done successfully before 11.04.2022.However, "Sorry, you don't have permissions to perform this action" came out last Friday and I can't fix this issue so far. ...

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App suddenly stopped executing in Quest 2

I have a project in Unity that I used to "Build and Run" to test the application with the Oculus Quest 2, which worked fine up until now. I did not touch any settings, and today I tried to "Build and Run" again, but the app is not launching anymore w...

Buffer-based Haptics are broken for Quest 2

Haptic controller vibrations are a crucial tool for creating game immersion. While simple "buzzes" (a constant vibration amplitude for a specified duration) can be serviceable, modern controllers allow developers to play custom waveforms through the ...

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