Unity VR Development
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Hands 2.0

Hello everyone,I have a unity simple scene created to follow hand movements and I want to use the new hand tracking upgrade.I have added in the android manifest the code line that is suppose to make it work and I have updated the oculus integration p...

Quest v.39 Unity project no longer working.

I noticed that the supported Versions of Unity are 2019.4.4 and higher, and I was wondering whether this would be the reason why my built APK file (of my Unity VR application) is no longer executing at all (as an unknown source)?This error has occurr...

Incorrect Ambisonic Audio Playback

(Using Unity 2019.3.0b11)Testing in my own scenes as well as the included yellow ball test scene the Oculus Spatializer will not treat ambisonic audio properly. No matter what I do it positions the audio at the source and spatializes it as any other ...

ryan99 by Explorer
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Can't change reolution settings on Quest 2

Hi, I've been trying to implement a setting menu for my application for the Quest 2 but cannot find anyu working way to change the resolution within a Unity Script, if anyone knows anything that could help it would be greatly appreciated

Job1501 by Honored Guest
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Resolved! Getting head and finger orientation

Hey gang - glad to see a great support forum for the Oculus Quest 2 with Unity. I'm migrating an app from open XR to oculus to take advantage of the oculus hand tracking. I'm experiencing issues with the data (or lack of) and wondering if anyone can ...

Meta Avatar Hand Bones -- What coordinate system?

I'm trying to manually convert OVRSkeleton bone transforms to drive Meta Avatars (for testing, I want to drive avatars with pre-recorded input). But the coordinate system seems to be different. It's very difficult to debug because the avatar system's...

fingers_backwards.png sausage_fingers.png
Anonymous by Not applicable
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Avatar 2 makes my FPS around 30

Hello!I'm using Avatar2 and I need to have collisions and rigidbodys so I instantiated OVRcustomHand prefabs.Now I have 30 FPS, I need minimum 60. Not sure how to use profiler.But is there anything I can do to get better results?

Muszti by Protege
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UsePerEyeCamera is not working on Unity-URP

Hi, we are trying to render stereoscopic videos in the oculus quest 2 project,using Unity3D -2020.3.27 .for that we need different cameras for each eye (UsePerEyeCamera Mode).but the oculus is rendering only the left eye camera in both eyes.is there ...

Hand tracking two hands manipulation

*Hand tracking questionsHi, does anyone know how to keep an object stay with one hand while grabbing another object?I want to keep grabbing the blue object in the video while I am holding the white object. However, the blue object falls off when I re...

Kijimu7_0-1650341938851.png Kijimu7_1-1650341959324.png
Kijimu7 by Explorer
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Wrong avatar showing

I am working through the Meta Avatars setup and running the Mirror sample app. I am testing on two devices and both are showing the avatar below. The avatar in the image looks nothing like the avatars tied to the accounts in my headsets. Can you plea...

AvatarTest.png

Resolved! OneGrab Transformer for moving the OVR camera

I'm trying to create a climbing game where you grab an object and when you move your hand the camera moves in the opposite direction (as though you were really climbing). The problem I'm facing though is that in the hierarchy for the OculusInteractio...

Oculus package breaks on GameCore platforms

Hello, Having Oculus + com.unity.xr.oculus packages breaks when switching to GameCoreXboxOne platform.Playstation and NintendoSwitch work fine.Initial proble is the main package references nonexisting namespaces on that platformAssets\Oculus\VR\Scrip...

iggi-vr by Honored Guest
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Cross-platform and Quest Hand Tracking support?

I've been away from Unity for a bit, so I'm sorry if this is a FAQ. In Unreal Engine, I've been able to do Hand Tracking on a Quest, yet still support non Oculus headsets like an HTC Vive or a WMR Lenovo. Using the OpenXR solution in Unity, I see I m...

Corysia by Expert Protege
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after build project UIHelpers doesn't work

Hi everyone, every time I work with oculus integration I have some problems. in particular, it has been a while since one in five scenes have problems with the laser pointer. if I run the scene inside the editor everything works, but if I build the p...

Argan93 by Honored Guest
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App lab not support hand traking only

HiI am trying to push my game inside the app lab.I get the errorOculus Touch is listed as a supported input device and users are able to Launch the application via Oculus Touch. However, users are unable to progress the application via Oculus Touch.I...

marcocarlo88_1-1649406883107.png

Does WebGL work for the Oculus Browser?

I tried two different WebVR demos, but they both give an error on Oculus Browser (Oculus Go, and some reported for Quest also). The demos I tried:https://de-panther.github.io/unity-webxr-export/Build/https://mixedreality.mozilla.org/unity-webxr-expor...

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