Unity VR Development
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Get notified when friend declined a room invitation

Hello everyone!After a room invitation is sent to a friend via the Rooms.InviteUser method, that user is added to the InvitedUsersOptional list of that room. Is there a way for the inviter to be notified when the invited refused the invitation ? Whet...

Low_Tee by Honored Guest
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Button.OnSelect() not found with Oculus integration

I imported the oculus integration package to my vr project and now i get this error Assets\Oculus\SampleFramework\Usage\SpatialAnchor\Scripts\AnchorUIManager.cs(326,21): error CS1061: 'Button' does not contain a definition for 'OnSelect' and no acces...

AV3E by Honored Guest
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Unity VR + Photon 2 + Meta Avatars

Spoiler (Highlight to read)Hi,I am building a VR multiplayer game with Unity & Photon.I am planning to put the app in the oculus store. For now everything works but, I want the players to be AVATARS with their own custom avatars.As I understood there...

Resolved! P2P Voip Timeout

The latest problem is that the previous projects can normally connect VoIP and P2P. Since last Saturday, it can't be connected. The print shows that the connection request has been received ,Net.Connect(userID) and Voip.Accept(userID) has been called...

SharedSpaces Unity oculus sample

Hello! Can someone please help with the newest Oculus SharedSpaces Unity project sample. We would like to test this implementation in our project as well. But firstly we are trying to understand the sample project. I have downloaded the Oculus Shared...

2021-12-14 11_07_19-Unity-SharedSpaces-main - Startup - Android - Unity 2020.3.24f1 Personal _DX11_.png
ArtisV by Honored Guest
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Meta Avatar not displaying the users avatar

Has anyone here been able to bring down a user's Meta Avatar? I have the new Meta Avatars working in my title, but only with the generic test avatars, not the logged in users avatar. I have played around with the parameters circled in red from the Sa...

MetaverseAdventures_0-1641588848860.png

Resolved! OVRPlayerController not working

Hello hive mind. I have the latest version of the Unity editor (2021.3.7f1) and also have the latest version of the Oculus Integration SDK from the asset store.I have created a simple scene with a flat terrain and three objects - nothing special. Add...

Oculus Hand Model issue

I was using Unity 2021.3.3f1 and build PoseExamples scene, the hand model's Thumb is not in right position. I also try using Unity 2019.4.28f1 and it is ok.Both projects uses OculusIntegration_v42.unitypackage.

chengnay_0-1659158739739.png

Oculus Hand Model issue

I was using Unity 2021.3.3f1 and build PoseExamples scene, the hand model's Thumb is not in right position. I also try using Unity 2019.4.28f1 and it is ok.Both projects uses OculusIntegration_v42.unitypackage.

chengnay_0-1659158739739.png

Unity XR vs Oculus integration

I've been happily building in Unity on top of the Oculus integration for the Quest for a while now, but with the nagging question in the back of my mind, "should I be porting this over to the Unity XR?" After cursory searching, I haven't been able to...

Anonymous by Not applicable
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OVR Orbiting Object

Hi I need to set up an OVR rig to orbit an object on button poke events with hand interaction. How would I go about accomplishing this? The initial idea is to have buttons sticky somewhere on the side of the user. There'd be a +/- left/right button c...

Payment system

I need to let my user go to my website and make payment for services the site will provide for Oculus app. They will then have access to them when play inside my Oculus app. Is this allowed to have my custom payment system related to my Oculus app in...

Modify grab options

Hii, I cant find the way to modify the grab options. Im trying the hand tracking but sometimes I have to close the entire hand in order to recognize the grab. Is there any way to change that option? (like recognize the grab event before closing the e...

Shavier by Protege
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Addressables Loadpath in Quest 2

The project I am working on will use Addressables bundles as purchasable DLC.But I am not finding any information on what the Addressable loadpath should be, meaning the path the app will look for after you download it from the store. Where can I fin...

Jepplen by Explorer
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  • 3 replies
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