Unity VR Development
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XR Plugin cause Pico Crash

Hi, We are developping VR application to work as well with Oculus Quest 2 and Pico G2 4K Series. At this point, we have installed (uncheck) the Oculus XR plug-in and the PicoXR Plug-in in the Plug-in Management. When we tick only the Oculus XR plug-i...

Koalazz by Honored Guest
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film making with unity

Hi!I'm an animation student and Im working on a vr short.I am doing cassic animation with some 3D elements as the BG. I want to use the oculus while putting everything together and not go back and forth putting on the headset to see how it looks then...

Rachelz9 by Honored Guest
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Problem with moving to new position

Hello,I ve wrote first on the Unity forums and someone from Unity said that I should write here, because it's probably an integration of the plugin problem.I have a problem with Unity 2019.4.9f1, latest Oculus integration and Oculus Quest 1 with hand...

Resolved! Help me build my Unity app

Hello.I am a student developing content in Unity using oculus quest.When I build with oculus on Unity, the location of the app cannot be found unless I plug in a computer and a wire.Is it possible to run the app without connecting the wire by putting...

raycast on player controller hands not working

So I set up a script on each hand (OVRPlayerController>OVRCameraRig>TrackingSpace>Left-/RightHandAnchor) with a raycast and a line renderer showing that raycast so that you can click objects in the scene.It works find for the most part, except that i...

What is the good pc spec for VR development?

Hi, @yolan What is the good pc spec for VR development?software: UnityHardware: Oculus Quest 2 I’m considering buying GIGABYTE RX 6700 XT Gaming OC video card and I am wondering NVIDIA card is better than AMD for Unity development for VR.I have 1060 ...

Kijimu7 by Explorer
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App Spacewarp particles glitch

I followed the doc: https://developer.oculus.com/documentation/unity/unity-asw/ and everything works well except for the Particle Systems, vid: https://imgur.com/a/NoPw0pV I just added a particle system to the sample scene, and changed the mesh to cu...

VOIP dont work ONLY on Quest2?!

How i set up a VOIP System on the right way for quest2 online Games? We build our custom one via Disonance and its works totally fine on:PC VR (exe) PC (Desktop exe) Sideloaded Quest2 APK Only at the official dev build on Release Chanel Alpha it does...

Fir3Burst by Honored Guest
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Resolved! Controllers disable immediately when put down.

As soon as I put down the controllers, they disable themselves almost instantly. How do I turn this off, or at least bump this value up to a reasonable time? This actually makes it very difficult to debug sometimes. Here is a video of the controllers...

Local Avatar showing wrong controller

Hey, I'm using the Local Avatar component in my project (for Quest 2), and when I check "start with controllers" it shows the black ones (Rift I believe) instead of the Quest 2 controllers. I can't seem to find any way to change them, the Quest 2 con...

Anonymous by Not applicable
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App keeps launching in a window on the Oculus Go

Hi all,I'm making a game for Oculus Go using Unity and everything has been working fine all week, then suddenly it started behaving very strangely.When I go Build and Run in Unity, it appears to build successfully, there are no error messages and uni...

AIEMelb by Honored Guest
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"Oculus" Option not appearing in top menu

I've gone through most or all of the setup procedure (with a few points of confusion.) But in the end, Unity is not showing any "Oculus" option in the top menu. What is the root cause of this? Trying to develop for Quest 2.

akaDJG by Honored Guest
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C# namespace scripting issue (noob)

I’m trying to modify the demo ‘Room’ scene.I have added a text mesh pro object and a new script to a ‘grabbable’.problem: editing OVRGrabber to include TMProor, reference the new script parametersboth result in compilation errors mentioning the ‘name...

auricula by Honored Guest
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Spatializer error with new projects

When I import Oculus Integration and then import Oculus via XR Management in a new 2020.2 project I get the following error:GUID [a57801270cf689244b48012cf9db1713] for asset 'Packages/com.unity.xr.oculus/Runtime/Android/arm64/libAudioPluginOculusSpat...

smitdylan by Honored Guest
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Looks like ASW is now available

Looks like ASW is now available. https://developer.oculus.com/downloads/package/unity-integration/34.0/ I am going to play with today and see what performance gains I get and what artifacts prestn themselves.

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