Unity VR Development
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Any info on Meta XR Simulator ?

Hi, does anybody have information about the experimental Meta XR Simulator that shipped with Oculus Integration v49? It sounds too good to be true. But how will it work? will it simulate an actual Quest app, or run as Rift? I made a small test with i...

ahgames by Level 4
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  • 1 replies
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Multi Pass Rendering + Oculus Unity Integration

I am currently trying to use interaction SDK + stereoscopic video to work together through the Unity game engine. Rendering a stereoscopic video requires using multi-pass rendering in Unity. In the OVR camera rig, I already enable "use per eye Camera...

Resolved! OVRSceneManager - can't query scene

Hello, I'm trying to get to grips with the scene querying functions, specifically in order to get the known positions of the floor, walls, desk, sofa and windows. I've set them up in the OS on my Quest 2 and I can see them renderered when in the home...

Gradle Build Error

I have built my project once and when i try to build again i get a Gradle Error(“ Gradle has edited unexpectedly”). The project ask builds successfully but when i try to build to Quest 2 it creates the previously stated Error.

Editor Play only works once with Quest Link.

I've been using my Quest 2 with Quest Link for development for the last few months with no issues. However mysteriously around this week or last, (early July 2022), something has changed and now it only works the first time I hit play. Subsequent tim...

drew by Level 3
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  • 6 replies
  • 2 kudos

Keep an object grabbed in a hand

Hi,I'm a beginner, I've seen the examples of grab, distance grab of Oculus,I would like:1- after taking an object with the grab, have it remain in my hand after I release the grip button, such as a racket in my hand.2- I'd like to initialize an objec...

Info Canvas Scale Animation

Hi,I want to create a canvas with general info of my vr game and I added a scale animation so the canvas will show up as a pop-up window and have a close button on top right for closing. When I press the button to show, the scale -up animation is tri...

Loading times using Airl link

I have been using air link to control the pc and do development, everytime I try the play button in unity however ever since the last 3 days I have been presented with the infinite rotating hourglass in the oculus quest 2 trying to launch the scene, ...

Issue opening Oculus Menu

Hello,i've got a Problem with an Meta Quest app.Everything is fine, but when i hit the oculus Button to open the Menu the menu opens as expected, but the surrounding of the application is freezed to the Headmovemend, so you really get sick during nav...

Sync Meta Avatar with Hand controller

Hello, I am using the OVR Player controller with OVR Hands, tracked by the device controller, not by the hand tracking system.As next step, I add the new meta avatar below the OVR Player controller (exactly below the TrackingSpace transform), keeping...

What are the attributes of a Pointer Event?

I've been working with the Oculus Quest in Unity for about a month now and am working with different Interactors right now. During that, I have encountered PointerEvents, but I haven't been able to find the corresponding documentation to tell me what...

Importing room setup in unity

Hi, I am developing a passthrough/VR experience using Unity where users can interact with physical objects in the room. My first step was to get the virtual representation of furniture and walls in the room which I think there is an experimental feat...

Accessing unknown sources file path

Hello everyone i'm using the oculus Go headset , and i want to open a game which i created with unity but open the game with only coding and in order to do that i need the game's file path , where it has been downloaded in the headset in this case in...

RoySh97 by Level 2
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  • 1 replies
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Error when building unity project

I'm using Unity 2021.3.16 and whenever I try to build and run my unity game to my headset, I get this error> Configure project :launcherWARNING: The option setting 'android.enableR8=false' is deprecated.It will be removed in version 5.0 of the Androi...

Problems with Locomotion Sample

I am posting these problems and resolutions for the Locomotion Sample here in the hopes it will save someone else time. This is with the Oculus XR Plugin version 1.6.1 and Unity 2020.2.0f1 using a clean URP project, although different combinations ma...

justing by Level 3
  • 2262 Views
  • 8 replies
  • 2 kudos
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