Unity VR Development
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OVROverlay fisheye more 180 degree support...

Dear Oculus team!We are creating a video player with OVROverlay support, unfortunately fisheye videos with a viewing angle of more than 180 degrees (200-220 degrees) are cropped by OVROverlay to 180 degrees.Could you please advise if it is in plans a...

repositories.cfg could not be loaded - Warning

Greetings y'all!Simple but annoying issue I have after configuring my Unity project for Quest dev.I'm getting this constant yellow warning at the bottom of the editor that says "File (...)\.android\repositories.cfg could not be loaded." I'm way too n...

Xainath by Honored Guest
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New updates didn't support VFX

When I updated my Oculus quest 2 version to the newest one. I found my project become very laggy when I directly test it in Quest. I am very sure I didn't face it in the old version and I didn't make any changes in my project. My project use some VFX...

RenoMang by Honored Guest
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360/3d camera content integration

Good afternoon all! New to Oculus development here, about to purchase two 360 cameras, perhaps with 3d capabilities, and wanted to inquire how well does the outputted photos and videos integrate into Unity when developing an app/game. Perhaps the ans...

DoctaJ777 by Honored Guest
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How to display a uniform color ?

Hello. I'm new to VR development.I want to do something simple : display two colors in the headset at the same time, one color to the right eye and another color to the left eye. Do you know a tutorial to help me?Thanks  PS : Sorry for my english.

Jonath_an by Honored Guest
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[help] Oculus Quest and Linear Color?

Hi! hope you're all well.When exporting my Unity URP project to the Quest and running it on the headset, the gamma is fucked up. Everything looks darker and saturated, while the Windows build and the previz through Link render as expected.The thing i...

Sensor data with highest frequency

I recently discovered, by using the new Input System, that the device reports high frequency data (got around 150 Hz in editor).This data includes deviceposition & devicerotation, but also devicevelocity, deviceangularvelocity, deviceacceleration, de...

omerpp by Honored Guest
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Native android apps in Unity scene

Hello everyone, I'm new to Unity, VR and 3D development.Using the command adb shell setprop debug.layout true (Show layout bounds) I noticed that standard android applications are built into the Unity 3D environment.Are there any examples or tutorial...

Minor fixes for the Oculus Integration 28

Here are a couple of issues that have been floating around for a while. It would be great to not have to apply these patches every time I upgrade the Oculus Integration. It would also be great if there was a way to do pull requests on the integration...

Anonymous by Not applicable
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Right Eye problem

I'm a bit new to programming with VR but I got head tracking and hand tracking setup, with that said the right eye seems to be creating an infinite amount of the objects in the scene and are moving in one direction as a blue blob.

Newtone- by Honored Guest
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AR Passthrough sample scenes in Unity

Hey, the new sample scenes with passthrough AR do not seem to work on my Quest 2. I've built them from a clean project on unity 2020.3.4f1 but I just can't get the passthrough overlay/underlay on my build. Any help appreciated. Did yall manage to run...

Resolved! Bones list is empty

Hi Folks, Two questions:1. My list of bones is always empty. I have an OVRhandprefab stored in a variable called skeleton. But when I call skeleton.Bones in my start method it always has a count of zero. So, I can't get a list of anything. (this is f...

Cloud Storage 2 in Unity Editor

I'm currently trying to test the Cloud Storage 2 platform service in a Unity app. Currently when using CloudStorage2.GetUserDirectoryPath()While in running in the Unity Editor play mode/Oculus Link I get no output, the function never returns anything...

JGriers by Honored Guest
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Custom Avatar Issues

I am using Unity 2020.1.0f1 and Oculus 1.4 and Oculus Integration 18. However, I have had these same issues in older versions as well. I have set up the App ID and everything included in the Oculus documentation.First, the AvatarGallery sample scene ...

Jackm1993 by Honored Guest
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