Unity VR Development
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OVRInput with Vive

Hey there.I'm trying to get input from the Vive controllers following this guidehttps://developer.oculus.com/documentation/quest/latest/concepts/unity-cross-platform-devTracking works nicely for headset and controllers.Both openVR and OVR are added t...

Implementing a Sliding Drawer

I've been trying to figure out how to implement a drawer. I was able to solve this using VRTK, but I would like to know if it is possible to do with the Oculus SDK. What I have run in to can be seen in this video. https://www.youtube.com/watch?v=VXUo...

Corysia by Level 5
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Grab objects with Oculus Remote

Is it possible to grab objects with an Oculus Remote instead of the Oculus Touch controllers in Unity ?If yes, how can I do it ?I'm using an Oculus Rift.The version of Unity that I'm using is : 2019.2.5f1

Oculus GO - unity version

Hi guys What's the latest recommended Unity version and oculus unity integration for Oculus GO ?Right now I tested 1.39 with 2019.2.2f1 and LWRP and can confirm that the integration isn't compatible and lwrp renders only to one eye. I'm dropping LWRP...

DebugUI AddLabel issues

DebugUIBuilder.instance.AddSlider("Gain", 0.0f, 4.0f, SliderPressed, false, 2);1) When this Slider appears in the panel, the slider label is set to "slider label" - should it not read "Gain"?To get it to read "Gain" I have to set it explicitlyvar sli...

[solved] DebugUI on Quest

I've added a CanvasWithDebug to my scene - I can get it to work with the panels as they come in the prefab, but I have a number of problems if I try to change anythingmoving the panels e.g. let's move ContentLeft over to the right. When I run this in...

move OVRPlayer up an then fall down

HI guys, i'm just beginner ..i want to create an elevator but i find a lot of problem because there's no collision between the ovr player and the cube (the cupe pass through the player when goes up ). So i decided to make the ovrplayer move up itselv...

Raycast from OVRCameraRig forward INACCURATE

I need make raycast from camera forward, I have tested CenterEyeAnchor, LeftEyeAnchor and RightEyeAnchor as origin and for the direction I add an empty object(miraT) in front of the camera and doesnt work accurately.When I do it with a normal camera ...

OVRPlayerController with Parent Transform

Any advice or tips on how to make OVRPlayerController support a parent transform? I'd like the player to be on moving platforms and vehicles and still be able to walk around within that local parent's space. Anytime I parent the OVRPlayerController t...

Java Heap Space Issue

Hello, I have a Oculus Go .apk thats about 800mb. It builds but at the last moment throws an error i've not come across in Unity. i've seen this issue raised up in Unity forums, but no definitive answer on who to fix it. I have 3 scenes. One basic la...

OVRPlayerControler not working

I'm trying to get the OVRPlayerController (from the Oculus Integration package on the Unity Asset Store) to work. I'm building for Quest and I'm using Unity2019.2.0f1 with Oculus Integration v1.39 to build my APK'sI'm able to build and run the APK, b...

Anonymous by Not applicable
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Sideloaded app not visible

Hello,I have been sideloading my app for a long time (it is also available in a beta release channel) but suddenly, after installing the app via adb, it does not show up inside Oculus Go. It is under "Not Installed" apps because it has been downloade...

jstefan by Level 2
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Oculus Go 'Teleportation' doesn't work for me

Hi,I'm new with Oculus Go development. I am following the following link to create a sample Teleportation project.https://developer.oculus.com/documentation/unity/latest/concepts/unity-sample-framework/I tried to load the Locomotion Scene and install...

Unity XR Oculus Touch Input Inquiry

Hi there, I am trying to use Unity XR to test an application.However, there is one key difference with using Oculus that I find quite annoying, and am trying to figure out a possible solution!I am able to get input working, however when I'm pressing ...

Hands Are Static

Using OVRPlayerController, which has been the only way for me to even show hands or controllers, upon load the player's hands are completely frozen. They move when the controller move, but the fingers stay in place the whole time. None of the buttons...

LWRP Issues

LWRP Issues- Oculus' right eye is not rendered in LWRP.- For personalized avatars, replacing it with the LWRP's Material does not work properly.- Help.