Unity VR Development
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Forum Posts

Turn on HandRayInteractor cursor all the time.

Hi, I am using the new Interaction SDK for a sample project. In the right hand gameobject, the HandRayInteractor have some bunch of mono behaviours attached to it. I tried to make the hand ray interactor cursor visible all the time. Right now, the cu...

Resolved! Failed to load OVRPlugin.dll

Hi!I've tried with clean installs of Unity 2019.4.36f1 and 2020.3.30f1, both with the same issue. Failed to load OVRPlugin.dllUnityEngine.Debug:LogError (object)Unity.XR.Oculus.OculusLoader:EditorLoadOVRPlugin () (at Library/PackageCache/com.unity.xr...

Resolved! Testing without wearing headset?

Hi, I have a quest 2 headset and I'm learning to make a vr project in unity, but every time I make a change and want to test it I have to* put on the headset* and set up guardian boundaries again because it lost the guardian* and go back into oculus ...

Seeking assistance w\ connecting quest 2 to Unity

Hello All, I'm trying to connect my Quest 2 to Unity for test out a small VR world. Ive used prefabs from Unity and have been following tutorials from unity throughout this process. When I go to hit the "play" button in unity, it says it cannot run p...

Tru808 by Honored Guest
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Empêcher la mise en veille automatique ?

Bonjour, Nous développons sur Unity, et notre client nous demande d'empêcher la mise en veille du casque.Le soucis est que même en mettant quelque chose sur le capteur frontal il se met quand même en veille au bout de quelques minutes (15 minutes max...

Anonymous by Not applicable
  • 2 replies
  • 1 kudos

Object is disappearance

I made VR which exist 2 balls and 1 spear. But when build and run in oqulus, these oblect are rising and disappearance.Please teace me why happen. I'm so sorry, my English is not good.

スクリーンショット (3).png スクリーンショット (4).png
MOYACIIII by Honored Guest
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APK Unity Build camera split into many tiny screens

Using unity 2021.0.6b I believe. Upgrading to 2021.10 to see if that helps. Then next ill try loweing vulkan below openGL in settings. It's weird. My custom splash screen that shows title that covers the whole screen is fine when it starts then once ...

bpears by Explorer
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Camera zoom with Unity built-in VR

With the old Oculus integration I have been applying an adjustment to the OVRCameraRig camera field of views to handle a zoom function. Simulating something like the player using binoculars.I've upgraded to Unity 5.2.1 but if I switch to using the bu...

jules43 by Explorer
  • 5 replies
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LoadScene crashes on Oculus Quest

Oculus QuestUnity 2019.3.0f6Oculus Android 2.38.6Calling SceneManager.LoadScene(levelName) to change scene will crash on device while it is working fine in the editor. I have tried with a full path and with the index, it always crashes. I have opened...

Dragon376 by Honored Guest
  • 4 replies
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The user isn't signed in

When running a dev build of my app built with Unity on the GO, I get the following error through the logs after the platform is initialized:The user isn't signed in or their account state wasn't in a recoverable state.I am signed in on the device, bu...

Resolved! Possible Bug in latest Oculus Integration?

Unity 2020.3.27f1Oculus Integration 37.0Oculus Desktop App 10Using Link Cable CPU: i7-12700kRAM: 32GBGPU: Geforce GTX 1080Ti Create New ProjectFollowed all instructions on: https://developer.oculus.com/documentation/unity/unity-c...