Did Unity's fog recently start working on Quest Headset?
I THINK the Unity default fog never worked on mobile headset before, but it does now. Was this a recent update, or did it always work and I never noticed?
I THINK the Unity default fog never worked on mobile headset before, but it does now. Was this a recent update, or did it always work and I never noticed?
After deploying our project to oculus store we were rejected because of UI flickering. The problem is we can not reproduce this bug on our device and we have not much ideas what could be source of the problem. Oculus log says it appears on thermo vis...
Since the update, my biggest problem is that while I could manipulate the 2 controllers simultaneously back then, now, only one of them is tracked at a time, the tracking switch between each controller when I press any button and the other is reset a...
Hey guys, Hoping someone can lend a helping hand or share if they are having an similar issue. After updating the oculus spatializer to 1.39 I suddenly have sound but the Oculus SDK seems to fail to initialize. So, I am unable to see or move around i...
Version 1.38 of our integration for Unity has been released!The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR came...
Hi,I'm developing with an standard Oculus Rift, which has a resolution of 2160x1200.But when I look for the value of UnityEngine.XR.XRSettings.eyeTextureHeight it says that it is 1600.The eyeTextureResolutionScale is set to 1, so I expected to have a...
Hello I am new one in this forum and wants to know how to become Unity 3D developer? Can anyone give me some references or suggestions?
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The Oculus asset for Unity includes the capability to download and update the Oculus platform plugins for Unity, however currently, Unity will ignore these newer plugins if there is an existing Unity package already containing these plugin'sToday:Ocu...
I am trying to upload my app for the Oculus Go to the app store, but the apk file is too big. Currently, it is 1.27GB and I have an obb file and that is only 2.13MB. I was wondering how do I make the apk file smaller or move some of the stuff over to...
On importing the latest Oculus asset in to any 2019 build causes lots of issues.* SampleFramework has lots of errors which prevent script compilation* Editor scripts using now deprecated WWW function to authenticateAre there plans to update / address...
Hi all,Forgive me if this has been raided before, but I did a search here and on the web and found nothing that would help. Bottom line is, I have just got my self a Quest, and love it, but now would like to deploy something of my own to it. I have i...
I have an Oculus Go application that plays a panaromic/360 video. There are two MP4 video files, one is 1GB and the other is 1.25GB (each are 2-3 minutes long). If I use either one, it plays no problem, however if I try to include both files (i.e. ab...
I have two questions.How to enable HMD emulation?I have imported the latest Oculus SDK and created a sample scene with the OVRPlayerController Prefab in it. I have seen a video (https://www.youtube.com/watch?v=sxvKGVDmYfY) where someone did the exact...
I'm trying to get my own custom body mesh (not the Oculus Avatar) to move and rotate correctly with the OVR rig in Unity.Is there an easy way to do this? I've tried a few things but keep running into issues.If I place it under the centre anchor, it s...
Using Unity 2018.3.12, Oculus Go platform. I'm trying to get the Go controller to act as a laser pointer and installed the helper stuff from a blog here. It works, but in the log I get a constant stream of "VRDevice Oculus cannot be disabled on this ...
As of the home update to 1.37 yesterday my game is getting a lot of false InputFocusLost events, even though the proximity sensor is completely covered. This is causing alot of issues since we implement several actions in the game to work with VRC gu...
Just like arkit remote,send oculus quest and touch's position over usb-c to unity that can easily test no need to build.If it can steam the picture to quest would much better for developer.Make develop 10x faster
Rendering empty scene (solid color) in Unity 2019.1.10f takes Quest's GPU around 10ms.After further profiling I discovered that there are 4 render textures (I'm guessing color and depth for each eye) and that they take almost 300MB of space.Snapdrago...
hi - I can't get pass the TestSubmitWhenNotVisible test. I'm using the free version of Unity and it does have the unity splash screen at the beginning, however, the game starts within the first 5 seconds and goes to my own splash screen for the test....
How do I make objects grabbable?I've looked at the ControllerModels scene. It has a bunch of cubes listed under an empty object structure called Grabbables. Each of these cubes has the OVRGrabble script and rigid body. There are the Quest Touch Contr...
I have a strange issue. I'm currently getting kicked out of my game (and into Oculus Home), when loading new scenes within Unity.My game continues to run, but I can only see Oculus Home in the headset.I'm using Unity 2017.4.24f.I'm not sure of the Oc...
Hi,how can I get the tracking state (i.e. tracking ok or tracking lost) of the touch controllers (for Oculus Quest)?I can't seem to find a method/property in the Oculus Unity Integration that allows querying the tracking state of the controllers.Than...
Hello.I'm trying to create a VR grabbing system with Oculus Touch which would allow the hand model to grab from different angles and positions on the object and still look realistic. I tried to build one with pre-created hand poses and different coll...
How to display controller models in front of VR Compositor Layers?
Hi! everyone, I'm trying to correct the Oculus Rift S SLAM Drifting in warehouse scaling. I assume that this drift is due to the XYZ 0.0.0 Reference set at the beginning of the experience and to the impossibility to create or add some Anchors in the ...
I'm using Unity and OpenVR to develop a project on Oculus Quest. Wondering if there is a way to get the floor offset working. When I'm testing in the Unity editor (with a Vive), it automatically tracks with the proper floor offset, but when I move to...
Currently having issues in Unity 2018.2.0b1 with the Lightweight Render Pipeline and Oculus rifts shader's. Is there a fix for this? currently the hands in scene view are pink, and when i build, they don't show up at all. I believe its an issue with ...
TL:DR - the Solution was to use the CenterEyeAnchorI want to know how to get the position of the head (or the HMD), its rotation, etcThe OVRPlayerController returns a static 2.3, 1.0, 0.0 - what does that represent, I can't work it out from any value...
I am trying to upgrade a Unity plugin from 2017.2 to 2019.1.5. The Unity plugin has a backend API that uses the SDK and has it included as external dependencies. When upgrading my Unity version it forced me to upgrade the version of the OVR plugin us...