Unity VR Development
Share Unity VR development feedback, issues, and challenges here!
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Oculus Multi-App blending

I am working on a training simulation app using my own out the window IG (image generator - the terrain and buildings) separate from the cockpit. Currently, I am using the windows desktop duplication API to grab the IG and bring it into unity. Varjo ...

manipulation of a character's bones

I would love to have fun creating poses for my favorite characters by manipulating the bones, in a nutshell I would like to do that with the oculus controller if I approach the arm and press a button, move it or rotate it, what can I do?

Oculus Avatar always shows rift controllers

I'm using Oculus Integration v16 from the Unity Asset Store along with my Quest over Oculus Link and the Oculus Avatar LocalAvatar prefab always renders the controllers as the old style rift controllers and not the new style Rift S/Quest controllers....

Enabling numerous lights on Quest 2 with Unity

I've researched this for hours and hours, but there is SO MUCH information. I'm just trying to answer a simple question. How can I have numerous lights (50 in the view frustum) on Quest 2 using Unity, but without abandoning the efficiency of tiled re...

AsyncGPUReadbackRequest not working?

Hi, It seems that AsyncGPUReadback is not working for the Oculus Quest 2. I have an application in which it works when I test on my pc, but nothing happens when on the Quest. Has anyone else encountered this problem or knows a workaround?

How To Preview Play

I'm setup with the Quest 2 in Unity 2019.4.18f1. I can assemble and scene, go to build settings, build and run and it will build to my oculus and I can play what I made.However this is slow, can't I used the normal Play button to do a preview instead...

Forcing Orientation After Teleport

Hello,I'm building a Scene in Unity (2019.4), using Oculus Integration v23.1.0. I have a set of teleport destinations, and I'd like to customize the orientation of the user after teleporting to any of these points so they'll be facing a certain direc...

nathim by Honored Guest
  • 409 Views
  • 0 replies
  • 0 kudos

OpenXR errors

So today is the first day in trying to port the Traffic Cop game onto the Quest 2. I have grabbed the oculus integration assets and changed around a few settings. In order to get a successful build, I need to fix these errors. The errors are detailed...

gzbqbflzga0e.png
Anonymous by Not applicable
  • 300 Views
  • 0 replies
  • 0 kudos

Oculus Go file association

I want to open all files of my type (.xxx) with my application. It's a renamed zip file.For that I have tried a lot of thing in my AndroidManifest.xml file. For now, I have all these intent filters in the "com.unity3d.player.UnityPlayerActivity" acti...

Hand Tracking with Oculus Link

Soo, I know you're able to use hand-tracking in the Unity editor via Oculus Link, but how come you're not able to use hand tracking with a build targetted for windows? It's clearly possible considering you can have hand tracking in the editor, surely...

kav002 by Honored Guest
  • 862 Views
  • 1 replies
  • 2 kudos

Hand Tracking + Windows Build?

I was wondering if anyone has been successful in getting hand tracking to work with a unity build targetted for windows?Considering you can use hand tracking with the oculus link inside Unity editor, surely this can be done for a build too...?The app...

kav002 by Honored Guest
  • 876 Views
  • 3 replies
  • 3 kudos

New Quest2 not allowing Unknown Sources

I've been using my old Rift1 and Quest1 to develop a game (targeting both Quest and Rift) in Unity for a few months.Just got a Quest2, and it refuses to accept that I've got Unknown Sources enabled in my Settings>General, so it won't allow SteamVR --...

Anonymous by Not applicable
  • 878 Views
  • 0 replies
  • 0 kudos
Labels