My app was rejected because it fails to "When bringing up the Universal
Menu, the gameplay should pause in the background."Is this a setting
that I have to enable/disable? or somewhow I need to create this
behavior from scratch?Thanks!
Is anyone able to get multiple eye cameras working in LWRP? Inside the
editor positional tracking appears to work, but in the headset it hangs
on a "Loading..." screen. Disabling the LWRP profile does not have this
problem.Oculus 1.35, Unity 2018.3.9...
I notice that games like Echo One prevent the character from putting
their head and hands inside objects. I wonder if anyone has advice on
the best way to do this sort of thing in Unity. I looked at Rigidbody
but it seems it teleports unless you use ...
Hello, I have been using the OVRGazePointer.cs without having any error
till I update Unity to 2017.0.0f3.Now I am getting this
error:NullReferenceException: Object reference not set to an instance of
an objectOVRGazePointer.LateUpdate () (at
What is this and why is it happening?UnauthorizedAccessException: Access
to the path "Assets/Oculus/VR/Plugins/1.32.0/Android/OVRPlugin.aar" or
"Temp/StagingArea/aar/OVRPlugin.aar" is denied.System.IO.File.Copy
(System.String sourceFileName, System.S...
Previously we had to set the driver of the rift audio to the lowlevel
driver of fmod in order to pass certification.The last version of our
game back then used 1.21 with Unity 2017.2.xWe are now upgrading to
2018.3.x with 1.35, we are however encount...
We are implementing desktop mode / vrmode=none in our Unity game (KIN,
which is platformer, so no controller presence in scene.)The problem
which I have never been able to solve is the user being able to use the
OculusTouch or Gamepad input via the O...
Hi,I can issue these commands, via adb, to increase texture
resolution:adb shell setprop debug.oculus.textureHeight 1536adb shell
setprop debug.oculus.textureWidth 1536However, these reset after reboot.
Is there a way I can set these in Unity each ti...
I'm creating a 'virtual' cinema in Unity 2018 and I have a plane with
the Oculus MoviePlayer prefab attached and a simple script that set's
the Gameobject (and therefore video sequence) active on click. Works
fine in the Unity editor but not when dep...
Designer learning development here, need some help navigating Unity for
an Oculus Go project. I couldn't find an answer in forums so apologies
if redundant. I have an environment built out with a rectangle/viewing
screen floating in the environment. ...
I am curious about the input integration between Oculus and SteamVR. I
did not try yet the last updates of the Oculus SDK and I would like to
know if someone has tried to convert the OVRplayerController as an
universal player for both Oculus and Stea...
I'm sorry for posting here, but I can't find where to delete this post
or change the category.My OS version is 10.14.3.When I try to copy the
video to my mac, Android File Transfer keep showing "File cannot be
copied".Is anyone facing the same proble...
Hi I'm been doing some tests on the GO with Unity 2018 and I'm noticing
that it's looking very jaggy even with MSAA set to maximum (with MSAA
off its horrendous). To be fair its an tough case because they are
cartoony buildings (vertical and horizont...
Hi all,I'm creating a Gear VR project (Unity 2018.3.6) and for some
reason I can't stop the Gaze Icon from disappearing behind Gameobjects
in the scene.Even if I put it in it's own canvas with Screen space
overlay, change sorting order etc. it's the ...
Are there any specific docs about what exactly is going on when the user
removes the HMD and the screen goes black (are some scripts paused?)? I
make applications for large scale presentations and sometimes the HMDs
need to sit idle for a while befor...
Hey,if i build an android app with oculus sdk then i get a black screen
after starting. If I now lock my phone and then unlock again the app
works fine without black screen.Does anyone have an idea why this could
I have followed the tutorial at
succesfully got a Laser Pointer to interact with world-space UI
canvases, but the laser beam (from OVRPointerVisualiser) attached to my
controllers goes ...
I'm kind of confused as to what I need to be using when developing in
Unity, as far as I can tell The current Oculus Integration on the Unity
Store is supposed to be the combination of some of the SDK downloads
here, kind of a single source for all. ...
Hey,I placed OVROverlay in my scene, aligned exactly with some other,
regular geometry worl-placed quad. I implemented switching between one
and the other to see quality difference. I have noticed that the overlay
quad is not positioned correctly in ...
Using Unity 2018.3.6f1 and Oculus Integration 1.35, Platform sdk
1.34Developing for the Oculus GoI have three scenes that load up via the
standard "scenemanager.loadscene(scenenumber);" line of code.When the
new scene loads I get this:[OVRNetworkTcpS...
Our app is going to have some video content associated with it. I can
successfully download all the videos we've uploaded to our server,
besides one. I was wondering if there is a hard limit on file size for
downloads? The 1.4gb video works successfu...
I'm using Unity 2018.2.21f1 with the Oculus integration package v1.27
and the hand shaders don't work with single pass instanced rendering
(the hands aren't rendered to both eyes).After struggling with trying to
update the integration package to v1.3...
Hi, im trying to build an oculus go app, i had readed that if i want to
load oculus personal avatar, i need to build the app and use it via
oculus store, but when i try to upload the app, i'm having troubles with
some errors.How the titile says i hav...
Im trying to build to oculus go using gradle and android studio. I have
build my gradle project, and imported it into android studio, connected
occulus go, configure android studio to oculus go,and press play button/
It says to me it have build andro...
Hi guys! I am totally new here and I hope someone can help me. I
developed an app for the OculusGo, and while trying to use the
"ScreenShare" function, the HMD tells me "This content can only be shown
on the headset". Is it a configuration problem? O...
Building an app and this is my last step. Ive spent hours trying to
figure this out and cant seem to get it to work. I've looked at oculus
documentation, blogs, forums and cant seem to find a solution. Just
trying to find out how to switch controller...