Unity VR Development
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Rubberbanding Locomotion Unity

So I'm quite new to VR development and working with the Oculus. In my project (Unity) I'm using Oculus Intergration from the Asset Store. In there is the Locomotion prefab that Im trying to use. It works but I've run in some problems I can't seem to ...

Unity / Oculus Go - Enable Recording

None of the projects that I've build with Unity work with the Oculus Go recording feature. When I start recording and navigate to one of these apps the recording captures a black screen. Is there a way to enable recording--something I'm missing?Unity...

ORVScreenFade - Add FadeIn public method?

I wanted to use the OVRScreenFade to fade to black on game over and then fade back to the scene. This class can almost do everything on it's own but it does not have a FadeIn() method. I added one to mine that does the same thing as FadeOut, except i...

Shake headset to reset?

Hey friends, I am working on a app for the Oculus Go that will be used in a expo setting. The app will play a 360 experience then when the user is done will hand the Oculus Go back to the Booth rep. The booth rep will then shake the headset to reset ...

HELP with Oculus Intergration v1.34

Im trying to install the Oculus Intergration v1.34 asset package. At the top of the asset store page it says that I purchased this item todays date,, The Download button on the page is Greyed out with writing below that says "Needs Unity upgrade to v...

Oculus Integration for Unity - v1.34 (01/31/19)

Version 1.34 of our integration for Unity has been released.We highly encourage developers who are using v1.32 of our integration to upgrade to v1.34. Developers using previous Unity 2018.3 versions, we also encourage you to upgrade to Unity 2018.3.3...

Jittery Camera using LWRP on Gear VR

Hello,I am testing the waters for Quest development, so until that arrives I am using my Gear VR with my S8 (both use the same snapdragon) to get a rough idea of the technical limitations I will be facing. My first step is to get LWRP working on my g...

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Feature Request: Invisible Unity App flag

Straight to the point: we'd greatly benefit from the ability to flag our Unity-based OculusBridge process as an invisible app as is possible with the native C++ SDK.In the native SDK, this looks like: ovrInitParams params;params.Flags = ovrInit_Invis...

How to set up Local Avatar

Hi there,I'm trying to get the hand and the controller to show up properly on Go/GearVr. I tried to attach the LocalAvatar to the OVRCameraRig and the TrackingSpace, also tried some things as described here:https://developer.oculus.com/documentation/...

Rift + VIVE development?

I want to build a Unity app that runs on Rift and VIVE. I have read a everything that I can find and still remain uncertain. I started here: https://developer.oculus.com/documentation/unity/latest/concepts/unity-cross-platform-dev/So, I understand t...

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