Unity VR Development
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Initial state position??

how can i define virtual player position at the center of virtual room if real player was anywhere ??seems that oculus forces initial virtual player position to be aligned to the initial player point of oculus guardian, even if it's off !!

Oculus Integration Hand Tracking

Hello Team,I'm running across an issue with the Oculus integration package. I'm unable to activate hand tracking or use controllers. I'm currently building out a scene in Unity and everything works. I was able to fix the issue temporarily going into ...

Anonymous by Not applicable
  • 2 replies
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FMOD+ Unity + Oculus

Hey guys,I am working on a VR project on Unity and from what I have read, I have to use Oculus spatializer in order to make FMOD work with Oculus. I have installed the Oculus plugin in FMOD and I have written down "OculusSpatializerFMOD" in the plugi...

Unity 2019.3.12f1: VR cannot be enabled

Hi,I'm trying to get Unity 2019.3.12f1 set up for Oculus Quest development and have followed the Oculus instructions precisely. However, when following "Enable Virtual Reality (VR) Support", I'm hitting a wall.After enabling the Oculus plug-in provid...

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Anonymous by Not applicable
  • 6 replies
  • 4 kudos

Alternative system keyboard - input method

Hi everyone. I was thinking about it, i have an input method which i think much more usefull than the standart keyboard oculus system has. I don't have an oculus headset or the controller or any other vr-ar-mr headset. I have already made an app to u...

vimevim by Honored Guest
  • 0 replies
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Transform Unity Inputs into Oculus Inputs

Hi, I am relatively new in this field hence asking for your kind advice.I have developed a game that uses a lot of mouse clicks and hovers. No raycast.So now I need to transform the game into a VR game using Oculus Quest. It was overwhelming for me t...

Muazaj by Honored Guest
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How to achieve movement like "flying" in VR

Hi everyone,I have a question about the "continuous move" from the latest XR Interaction toolkit. I would like to use it in zero gravity and it works fine, but i can only move on the horizontal axis. Is there a way to add vertical movement as well? I...

Resolved! Oculus VR Object with AR Headset

Hello , i am using the oculus VR object and i want to connect a AR hmd and stick the VR obj to it. the idea is that the person with the AR HMD can see some of the VR object of the person using the oculus so you can have better communication and inter...


Hand tracking with 'OVRGrabbable' items

Hello, Sorry if it's a dummy question, but I've been playing around with the new Hand tracking feature (which is amazing by the way). However I can't figure it out how to make the items grabbable to work together with the hand tracking. My guess the ...

Oculus Integration as custom package dependency

Hi, is there a way to declare Oculus Integration as a dependency or have it linked somehow to a custom UPM package? I am trying to build a custom core package with Quest hand-tracking setup and a couple of features to be able to reuse them in multipl...

barlogaa by Honored Guest
  • 4 replies
  • 2 kudos

Shaders missing in build

So I'm working on a VR game for the oculus quest using Unity 2020.3.6f1 and have gotten to a point where I am pretty happy with the look in unity. But when I exported it to standalone a lot of shaders were missing, the particle systems, the linerende...

OVRManager and XR Plugin Management

I want to clarify because it's not entirely clear from Oculus or Unity documentation. If we use the new XR Plugin Management, should we be using OVRManager/OVRCameraRig or are those supposed to be replaced by the plugin management?

dtsiknis by Explorer
  • 1 replies
  • 0 kudos

Resolved! How to detect when guardian changes from Unity?

Hi, I'm developing a roomscale game and I use OVRManager.boundary.GetGeometry(OVRBoundary.BoundaryType.OuterBoundary) to create a custom in-game visible boundary so that the player can align their playspace to the in-game playspace as they like. As p...

Anonymous by Not applicable
  • 2 replies
  • 1 kudos

Can't find DLCs from application

Hi,I'm implementing DLCs on my project. I've uploaded a build with an extention file that I can see on the Oculus Dashboard and it's there on the Alpha channel. Everything went smooth.From the application though if I call "AssetFile.GetAssetDetailsLi...

Welby by Adventurer
  • 3 replies
  • 3 kudos

Unity Scripting Reference Link Broken

I'm not entirely sure this is the right place to post about this, but this link: https://developer.oculus.com/reference/unity/latest/, which is supposed to point to the Oculus Unity scripting reference, is broken. This page: https://developer.oculus....