Unity VR Development
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Scene loading speed

We are having issues with the loading speed of applications at this time. Using Unity's async load functionality we are able to smoothly load data-heavy scenes without performance issues, but the load times are extremely long. In the past when develo...

Graphic Settings not Starting with The App Start

Hi,I am fighting with this for a week.When starting the game on Quest 1 it doesn't activate Anti-aliasing, but changing focus and coming back to the app fixes it (going to the main menu and then resuming the game).For oculus quest 2 is even worse, be...

aghko by Explorer
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Virtual Reality SDK Oculus failed to initialize.

Hello, as you have seen in the title I'm having problems to Initialize the Oculus Rift SDK in Unity. I'm working in an app for samsung Gear VR.the versions I'm using are these:Unity 2017.3.1f1 ovr_unity_utilities_1.24.0OVRPlatformSDK_v1.24.0ovr_avata...

marko_rkm by Honored Guest
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Looking for OVRGraber/OVRGrabbable advanced tutorial

I am trying to find out how to work with grabbing objects in the Quest and the basic stuff works fine. I can pick up things and drop them again.Now I want to understand how grabpoints and offsets work. The scripting guide on the developer page does n...

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jboss by Protege
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Is there any tutorial to make FPS game

I wanna make a simple FPS game following Onward or pavlovespecially, in the player sight, the player can see only his hand not arms.but in the other player sight, they can see other player's whole avatar.how can i make like this???

WooriHoon by Honored Guest
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Camera Far Clipping Plane Issues Resurfacing.

I seem to be having problems with my current project and the solutions posted before either aren't working or aren't available. Setting the far clipping plane on my cameras has no effect. Previous solutions were to apply the changes to the prefab. Th...

OVR Plugin Updater - Errors

1. Looks like the OVR Plugin Updater feature in the new Oculus Utilities 1.14.0 works upon loading up the Unity editor (5.6.0p3), but fails when you actually import the Utilities package into the editor. Maybe that's not the right conclusion but that...

drash by Heroic Explorer
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How can I detect different hand gestures?

Hi,So I'd like to detect different hand gestures. I'm using OVRHandPrefab and there is a script OVRHand on that prefab. Inside I can see thee is a reference to OVRPlugin.HandState. If I look at the hand state it's a struct:public struct HandState { p...

No Occlusion Mesh on Quest?

Hi there, I'm just looking for confirmation that there is no Occlusion Mesh for the Quest. We have a custom SRP which calls XRUtils.DrawOcclusionMesh before we do any Rendering of scene geometry. This works as expected for PC/Rift and in the Editor, ...

jpasek by Explorer
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Unity and ADB can't see the Quest 2

Hello, i've a hh6 Del Mar prototype version of Quest 2.I have 64 gb ram, Nvidia 2080ti, windows 10 PC with Android Platform tools r30.0.5, Unity 2019.3.x and also oculus dev hub (and drivers installed) and oculus app (for the link). Quest 2 (Del Mar)...