Unity VR Development
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Need to be able to grab with Oculus Go Unity

Hey! I'm very new to VR dev and am working on creating a game for my Oculus Go using Unity. I have one problem, I cannot for the life of me figure out how to grab an object. I've managed to create a pointer (laser) from my control which works just fi...

Anonymous by Not applicable
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  • 6 replies
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Bitcode bundle could not be generated Issue

Hi All, I am developing cross platform multiplayer application using Oculus SDK. I got the following error when I trying to build IPA file for iPhone through Unity Cloud build Dashboard. Help me to fix this issue.470: ▸ :cross_mark:; ld: bitcode bund...

Anonymous by Not applicable
  • 502 Views
  • 0 replies
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UI Flickering in Oculus Quest

Hello,I want to ask about UI Flickering in Oculus Quest developing using Unity 2019.1.7f1.I already increase the Dynamic Pixels per Units in Canvas, but it doesn't fix the issueAnyone faced this before and have solution for this?I attached the image ...

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OVRGazepointer with disabled position tracking

The OVRGazepointer does not work well when the position tracking is disabled in the camera rig. The cursor is no longer centered, sometimes don't even follow the camera and the UI click areas have some form of offset. I have to move further downwards...

izukingz by Honored Guest
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How to move player by grabbing world space?

hi!I'm trying to code a locomotion system similar to Lone Echo/Sprint Vector, but it's my first time using Unity's XR Toolkit on the Rift S (also I'm still learning to code).The mechanic: user keeps a button down and then drags the world to move.My c...

Weird Error

I'm getting `ovr_GetHandPose failed: ovr_GetHandPose: Only Oculus Link is supported.` Spammed in my editor log.I am not using Oculus Link. I am developing for PCVR using a CV1.I noticed a similar post was made for UE4's plugin and was left unanswered...

JWNJWN by Honored Guest
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V2 Signing of Quest App in Unity

I used Unity to build and sign the APK.. When I try to upload the APK to the Build Dashboard Alpha Channel for testing I get this error:I followed the link but was unable to get any of the solutions to work.I did a bit of surfing on the Developer Doc...

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Anonymous by Not applicable
  • 1581 Views
  • 4 replies
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OVRScreenFade FadeOut() function not working properly

Hi,I'm a college student working on their final project and would really appreciate some help! I'm trying to use the FadeOut() function in OVRScreenFade.cs, so I have a script that includes the following code: public GameObject centerEyeAnchor; publi...

Cipiox by Honored Guest
  • 1626 Views
  • 1 replies
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Quest MRC setup

Working on getting one of my apps to work with MRC on quest - aside from camera calibration and enabling it on the OVRManager is there anything else I am missing? When I open my app and connect to the quest in OSB the background camera is very high a...

UI Elements and laserpointer flying upwards

I have tried to create a very simple project where I have a Oculus with a controller and a laser pointer to interacti with certain UI Elements. The project is setup as simple as possbile. I just imported the oculus integration, I added a OVRPlayerCon...

OVRAvatar in Unity shows wrong controller mesh

hello,i cant find it out but for some reason, i think since i imported the latest version of oculus integration (v16) in unity, my OVRAvatar prefab suddenly shows the controller mesh of the legacy Oculus Touch controllers, instead of the new ones whi...

Anonymous by Not applicable
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  • 2 replies
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