Unity VR Development
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OVRGazepointer with disabled position tracking

The OVRGazepointer does not work well when the position tracking is disabled in the camera rig. The cursor is no longer centered, sometimes don't even follow the camera and the UI click areas have some form of offset. I have to move further downwards...

izukingz by Honored Guest
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How to move player by grabbing world space?

hi!I'm trying to code a locomotion system similar to Lone Echo/Sprint Vector, but it's my first time using Unity's XR Toolkit on the Rift S (also I'm still learning to code).The mechanic: user keeps a button down and then drags the world to move.My c...

Weird Error

I'm getting `ovr_GetHandPose failed: ovr_GetHandPose: Only Oculus Link is supported.` Spammed in my editor log.I am not using Oculus Link. I am developing for PCVR using a CV1.I noticed a similar post was made for UE4's plugin and was left unanswered...

JWNJWN by Honored Guest
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V2 Signing of Quest App in Unity

I used Unity to build and sign the APK.. When I try to upload the APK to the Build Dashboard Alpha Channel for testing I get this error:I followed the link but was unable to get any of the solutions to work.I did a bit of surfing on the Developer Doc...

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Anonymous by Not applicable
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OVRScreenFade FadeOut() function not working properly

Hi,I'm a college student working on their final project and would really appreciate some help! I'm trying to use the FadeOut() function in OVRScreenFade.cs, so I have a script that includes the following code: public GameObject centerEyeAnchor; publi...

Cipiox by Honored Guest
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Quest MRC setup

Working on getting one of my apps to work with MRC on quest - aside from camera calibration and enabling it on the OVRManager is there anything else I am missing? When I open my app and connect to the quest in OSB the background camera is very high a...

UI Elements and laserpointer flying upwards

I have tried to create a very simple project where I have a Oculus with a controller and a laser pointer to interacti with certain UI Elements. The project is setup as simple as possbile. I just imported the oculus integration, I added a OVRPlayerCon...

OVRAvatar in Unity shows wrong controller mesh

hello,i cant find it out but for some reason, i think since i imported the latest version of oculus integration (v16) in unity, my OVRAvatar prefab suddenly shows the controller mesh of the legacy Oculus Touch controllers, instead of the new ones whi...

Anonymous by Not applicable
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[I SOLVED IT]Off hand Grab just stopped working

unity 2019.2.3oculus integration 13 and 14I have a Mac and use the oculus questI can't even begin to guess whats wrong it worked one day and not the next.I was working with external scripts that accessed the grabble but it worked even then. distance ...

Create an overlay app like the OVRMetric tool

Hi allIs it possible in unity to create an overlay app like the OVRMetric tool? I'm looking at VR accessibility - in particular simulating the different types of colour blindness for the apps we develop. Would be great to have one app to overlay/simu...

How to build an Asymmetrical VR game?

Hi AllI am making Recovery treatments for Human health problems by VR games and I am interested in adding Asymmetrical VR features. It lets us to play 'crossplay' between VR and non-VR users by Asymmetric local co-op mode feature( for example in the ...

How to grab game objects using laser pointer ?

I used the method introduced in this blog "Easy Controller Selection" (https://developer.oculus.com/blog/easy-controller-selection/).Basically I attached a line render to the controller model, and I am able to use it to select objects by pressing but...

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How can I interact with UI using hand-free feature

Oculus SDK 15Unity 2018.4.21fI checked sample scenes from Oculus Intergration, seems like none of them have demonstrations on UI interaction with hand-free feature. I know it is still an experimental feature, but is there a way to interact with UI ye...

Anonymous by Not applicable
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Missing Asset Folder

Hello, I'm following along in the Unity and Oculus VR development series. I got to Chapter 3 step 4 and noticed I'm missing the VRTK folder in my assets folder. I went back and rewatched all of the prior steps and don't see any instructions on how to...

mmgaw13 by Honored Guest
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