Using Unity Remote feature in Oculus Go
Is it possible to use Unity Remote feature in Oculus Go? If not, is there any other way to get input from controller or HMD orientation while running project in Play Mode from the Unity Editor.
Is it possible to use Unity Remote feature in Oculus Go? If not, is there any other way to get input from controller or HMD orientation while running project in Play Mode from the Unity Editor.
Is it true that to implement even the most *basic* VR-ready avatar rig (with hands, controller meshes, and teleporting of course!), I have to hand-construct a new prefab from scratch following these convoluted instructions: https://developer.oculus.c...
Hey folks,I am new to VR development (programmer) and trying to learn. I followed the steps in this recent article and got a simple 3d cube to build an .apk.https://skarredghost.com/2019/06/08/how-get-started-oculus-quest-development-unity/However, w...
The question is in the title.I made a Unity app, sideloaded the apk with adb (My Go is in dev mode). If the Go enters sleeping mode (after 15s - 15mn depending on the settings), when exiting the app restarts from the beginning (Unity Logo etc) and it...
In our application, we are using the OVROverlay to render our environment but we have some foreground objects that are transparent. According to the documentation, we should apply the "OVRUnderlayTransparentOccluder.shader", however in the latest "Oc...
The docs have an inconsistency regarding whether to uncheck or check the " Disable Depth and Stencil" option. Wondering which doc is correct?Says to Uncheck: https://developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/Says to Check: http...
Hi,I tried integrating lip-sync using Oculus integration from the Unity Asset Store, following instructions from the lip-sync guide but it doesn't work on my instantiated character until my app loses focus. It starts working after my app loses focus ...
Is it possible to build a 64 bit version for the GO? I have selected arm64 in the build settings but when I run it, the plugin fails to load.
Hello everyone.I am trying to build the VRVoiceChat sample app for my Oculus Quest.I followed the prerequesite here : https://developer.oculus.com/documentation/platform/latest/concepts/book-sampleapp/Then I had an issue with the android manifest, bu...
Hey, guys! So I'm having a little trouble understanding and setting up the Oculus touch UI in my own game. I'm not new to Unity and I've downloaded and studied the Oculus Sample Frmwrk, yet I can't seem to understand the steps on how to implement the...
Hi, developers.I would like to ask one question."Where can I get Oculus remote jobs?"I mean, the best site for getting Oculus jobs.Thanks.
Hey everyone,I am trying to use the native oculus utilities plugin and don't want to implement special SDKs for every platform. Therefore oculus is also providing the cross-platform compatibility for the SDK. Unfortunately I am running into problems ...
Hi guys,I'm having trouble for a school project due soon.I must have a fire extinguisher that should be grabbed with a hand by the handle, and then the hose should be grabbable as well and aimed around with the other hand.I tried using joints, grabba...
The User ID of the user who created the App ID is called up, but the User ID of the other user is not loaded. I can not implement a Custom Avatar between users. Only the avatars of the user who created the App ID are personalized.
LocalAvatar doesn't match OVRCamerRig PositionAvatar under floor half..I am waiting for your advice. thank you.
Hi all -I'm coming acrtoss something weird, I'm creating files in persistentDataPath but I can't see them until I reboot the GO.Any ideas why this is happening?Thanks!
I am new to oculus go and unity also, so i need support to build application
Update 01/31/19: v1.34 of our integration has been released. We highly encourage developers who are using v1.32 of our integration to upgrade to v1.34. Developers using previous Unity 2018.3 versions, we also encourage you to upgrade to Unity 2018.3....
Hi,so what I am trying to do, is to change the OVRCameraRig's position and rotate the CenterEyeAnchor afterwards, so it is facing the point it was looking at before the position change.This worked for a normal camera but somehow it doesn't work for t...
As seen here and here, various stereo shader effects break in Unity versions that has asymmetric FOV rendering enabled (2017.4.11f1 and above). Neither of the aforementioned threads ended with the problems being fixed. While fixing those shaders to a...
hey,I am new in unity and made my first steps. Now i am wondering why the lighting and textures from my scene looking different between what i see in the playmode in unity vs when i run it on the quest.All Walls, Floor and Roof is set to "static" to ...
Hi, is anyone else having this problem?Yesterday we moved our VR project to 2019.1 and everything worked fine until we added the Post Processing StackV2 2.1.4. When we hit play, the camera freezes, but does not pause or show any errors. When the post...
Hi everyone! I'm currently working on an art project that involves a one scene VR game built on untity and I'm kind of stuck on something! here is my set : I have the oculus headset plugged to my laptop, with sensors and all (pretty usual), but I als...
Hi. The input methods for the rift contoller buttons in unity (versions 2018.4.1f1, 2018.3.7f1, 2017.4.27f1) don't seem to work.OVRInput.Get(OVRInput.Button.One) and similar give no result (or always "false") for any of the buttons be it right or lef...
Hi,i made a small Scene with a Landscape , my OVR Camera Rig and a small "fly Animation" (position change) with that rig. I unchecked the "loop" Option of the Animation, because i want the user to take Control of the camera after the Animation Ends. ...
Using: Unity 2018.4.1 LTS & Oculus GOI am using a gaze pointer to interact with Unity UI.This is supposed to happen when you pull the trigger, exactly how I defined it in my script: a swipe left or right on the touchpad of the go-controller however t...
First - can't figure out how to get an Arduino to calculate the speed of a bicycle and send the data to the app for that to be the speed the bike goes in VR - oculus integration won't work for me - can't figure out how to make randomly generated terr...
I've tried following a couple tutorials for grabbing and finally found the Oculus sample framework called 'Room.' This is a room of cubes that should be grabbable and it builds just fine. I can move the "cube hand" just fine. I can inch forward and b...
Hey we have a problem with our current Oculus Quest game. Everything runs well except the Tiled Multires Level doesn't.I set it in the Awake of my VRManager. Also tried the Start function. OVRManager.tiledMultiResLevel = this.tiledMultiresLevel;In th...
Hi,I am following the oculus unity standalone example code for entitlement check but it didn't callback. (Update: it works with a build but not in UnityEditor. The following issue only exists with UnityEditor)try{ Core.Initialize(); Debug.Log($"Oculu...