Unity VR Development
Share Unity VR development feedback, issues, and challenges here!
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Oculus Quest and Building for Unity

Hi all,Forgive me if this has been raided before, but I did a search here and on the web and found nothing that would help. Bottom line is, I have just got my self a Quest, and love it, but now would like to deploy something of my own to it. I have i...

m6omlowc1ebs.png gb9rsaz6esaz.png zro6rzv2mabv.png i8944254zlma.png
NemoKrad by Honored Guest
  • 3311 Views
  • 8 replies
  • 0 kudos

TestSubmitWhenNotVisible won't pass

hi - I can't get pass the TestSubmitWhenNotVisible test. I'm using the free version of Unity and it does have the unity splash screen at the beginning, however, the game starts within the first 5 seconds and goes to my own splash screen for the test....

Making objects grabbable [1.3.9 for unity]

How do I make objects grabbable?I've looked at the ControllerModels scene. It has a bunch of cubes listed under an empty object structure called Grabbables. Each of these cubes has the OVRGrabble script and rigid body. There are the Quest Touch Contr...

Getting Kicked out of Game

I have a strange issue. I'm currently getting kicked out of my game (and into Oculus Home), when loading new scenes within Unity.My game continues to run, but I can only see Oculus Home in the headset.I'm using Unity 2017.4.24f.I'm not sure of the Oc...

Get Tracking State of Touch Controllers

Hi,how can I get the tracking state (i.e. tracking ok or tracking lost) of the touch controllers (for Oculus Quest)?I can't seem to find a method/property in the Oculus Unity Integration that allows querying the tracking state of the controllers.Than...

Realistic hand grabbing

Hello.I'm trying to create a VR grabbing system with Oculus Touch which would allow the hand model to grab from different angles and positions on the object and still look realistic. I tried to build one with pre-created hand poses and different coll...

Anonymous by Not applicable
  • 366 Views
  • 0 replies
  • 0 kudos

Oculus Quest + OpenVR: Floor offset?

I'm using Unity and OpenVR to develop a project on Oculus Quest. Wondering if there is a way to get the floor offset working. When I'm testing in the Unity editor (with a Vive), it automatically tracks with the proper floor offset, but when I move to...

freqout by Explorer
  • 308 Views
  • 0 replies
  • 0 kudos

OVR not initializing

I am trying to upgrade a Unity plugin from 2017.2 to 2019.1.5. The Unity plugin has a backend API that uses the SDK and has it included as external dependencies. When upgrading my Unity version it forced me to upgrade the version of the OVR plugin us...

OVR not initializing

I am trying to upgrade a Unity plugin from 2017.2 to 2019.1.5. The Unity plugin has a backend API that uses the SDK and has it included as external dependencies. When upgrading my Unity version it forced me to upgrade the version of the OVR plugin us...

D3D11 Error

Hi there !I'm currently making a VR Game for some events with the Oculus Rift S.All software version are : Unity v2019.1.4f1, Oculus Utilities v1.28.0, OVRPlugin v1.28.0, SDK v1.38.0.On our last demo, after running few hours, 4 of our 5 computers (sa...

depinxi by Honored Guest
  • 714 Views
  • 0 replies
  • 0 kudos

Rift S is broken

After 2 days trying to get Unity to work with controllers inputs with no luck, my HMD bugged out and now its splitting the screen horizontally. When looking inside the HMD i can see with each eye 2 screens ( or 2 of each half on every side ). Before ...

oplopk by Honored Guest
  • 264 Views
  • 1 replies
  • 0 kudos

Unity scene doesn't show in my Rift

Hello,first, i'm brand new to unity and Oculus Rift development. So i tried a step by step instruction to get my scene working in unity with my Rift. Here are some informations about my system enviroment first:- My Rift works absloutely flawless- Win...

Labels