Unity VR Development
Share Unity VR development feedback, issues, and challenges here!
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Licensing for Sample Objects

Hi! I'm doing my first steps in Unity to develop my own VR / AR content. I really like the sample scenes of the Interaction SDK package. Regarding the objects in the scene (e.g. the slingshot): Can I use those objects for my own app or will I get any...

jaaaaaaan by Honored Guest
  • 0 replies
  • 0 kudos

Invisible Plan Prefab

I am building a MR scene. When i run the scene I see blue boxes and origin axis. How can I hide them I have seen in other tutorials that you can change the default planmesh with an invisibleplane mesh however that was for v57. For v60 i can't find th...


Can't Share Spatial Anchors

We're working on a local multiplayer game for Quest 2/3 and have been working fairly successfully with Shared Spatial Anchors for the past few months.We've just swapped over to the new Meta All In One SDK and now can no longer Share spatial anchors w...

Unity VR UI canvas popup

How can I open a UI canvas panel when an object is clicked by VR controller in Unity VR? I want to implement this functionality where clicking on an object in a Unity VR environment triggers the opening of a UI panel. How can I achieve this? If you h...

Legs Tracking using Meta movement sdk

Hello, I'm looking for help on improving leg tracking accuracy in my VR setup with Meta Quest 3. Despite thorough adjustments and updates, movements like lifting legs are still lacking precision. If anyone has experience with refining leg tracking, y...

Change Meta avatar transparency

Hello, I want to make a remote Meta Avatar fade in and out. I can't find a way to make the avatar transparent. I can't find a way to access the mesh render and change the alpha channel. It must be possible as in the documentation they put best practi...

Screenshot 2022-07-28 at 16.33.04.png
Anonymous by Not applicable
  • 5 replies
  • 3 kudos

Cannot disable virtual keyboard

I cannot disable virtual keyboard, even I disable require system keyboard, disabling tracked keyboard supported, disabling virtual keyboard support. even editing in android manifest and set all keyboard support required to false. after I build it, my...

Using Location Services API in Unity

Has anyone successfully used Unity's Location Services API for Quest 3? Here's the code that I'm using:IEnumerator LocationCoroutine(){if (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation)) {Unit...

APK Signed with Android Debug Certificate

APK Signed with Android Debug CertificatePlease sign or rebuild your APK using a production certificate or verify your keystore build settings are correct.I already searched and can't find where I can set this up, someone can help. Oculus + Unity is ...

uvchneufu6sh.jpg ax40njuzghn7.jpg

v62 ControllerDrivenHands broken?

Hello,I just updated to SDK v62, and after a little bit of confusion on where to get the samples (find them in the 'Samples' tab, for each package in the Package Manager window - it then adds them to Assets/, not Packages/), it seems that I can't get...

Running application in background

Hi,I would like to develop an application that display the twitch chat of a channel and all of it is almost done.But the last thing I need is my app to stay open on top of other apps. Is it possible ?I'm currently on a Meta Quest 3 and I found nothin...

NokiVR by Honored Guest
  • 1 replies
  • 1 kudos

How do I fix error CS1503??

Assets\Oculus\Platform\Scripts\NetSyncOptions.cs(25,60): error CS1503: Argument 2: cannot convert from 'Oculus.Platform.NetSyncVoipStreamMode [C:\Users\xxx\Assets\Oculus\Platform\Scripts\NetSyncVoipStreamMode.cs(8)]' to 'Oculus.Platform.NetSyncVoipSt...

chaieun by Honored Guest
  • 0 replies
  • 0 kudos

Resolved! How to throw with hand tracking

I want to throw objects in MR with hand tracking, but am unable to do so. I use the building blocks to add everything into place, but when I release an object it simply drops straight down. I already checked if all the components from the guide (http...


Unity play mode does not start game in VR

I am started developing in Unity, and try to run my game in VR. SO I take on my Quest 3, start Quest Link (or AirLink) and switch to Monitor1 (i have 2 of them).I have installed XR Plugin Management, Oculus Plugin, set Android settings in XR Plugin M...

zakzag by Honored Guest
  • 5 replies
  • 0 kudos

Email sender problem unity quest 2

Hello everyone, I'm having problems when sending a report by email from a medical app I'm developing for oculus quest 2, I have made the following code, it works perfectly sending the email from the editor, but when compiling the apk and want to send...

Re- Centering OVR player using button not working

I'm attempting to re-center the OVR Camera Rig using a button on a canvas in my Unity project. I'm using the Oculus Integration version 57.0.1, specifically for hand tracking without controllers. Despite trying the RecenterPose() function, it doesn't...

kevakic by Honored Guest
  • 1 replies
  • 0 kudos

How to modify Grabable scripts?

I renamed HandGrabInteractable to HandleLeft and confirmed that the grab functionality is working well. Additionally, I want to save the position when HandleLeft is grabbed and moved, and create a new object at that position. So, I wanted to add a pu...

chaieun by Honored Guest
  • 0 replies
  • 0 kudos

Add Object Interactions During Runtime

Hello,I'm trying to instantiate an object during runtime and need to add interactions to it. Specifically I want to add a mesh collider, rigiidbody, HandGrabInteractable, Grabbable, OneGrabFreeTransformer and TwoGrabFreeTransformer to the object. I c...