Unity VR Development
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Oculus Input in network issue

I have created an application on unity, the users use oculus headsets and they can connect to a host which use it too. The host can move using the input of the oculus but the other client cant because the input are disabled as soon as they connect to...

alex89230 by Honored Guest
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About HMD motion emulation.

https://developer.oculus.com/documentation/unity/latest/concepts/unity-hmd-emulation/I must develop application without OuclusRift, RiftS.I use OVRCameraRig with OVR Headset Emulator(default)So, I want to use this feature, but, it doesn't work.Anyone...

yuma1217 by Honored Guest
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  • 1 replies
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Position and direction of Ray from hand offset?

I’m trying to have a gun type of thing attached to the players hand, and I have it somewhat working, but the origin of the ray and it’s direction seem to change based on the position and rotation of the hand. Sometimes it’s perfect, and sometimes it’...

Macvuz by Honored Guest
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How do I rotate one eye a few degrees?

HiI'm having trouble trying to figure how to rotate just or the left or right eye camera in Unity. I need to do this for people who have misaligned eyes. It would mimic the effect of placing a prism in front of one eye which is what is done for peopl...

bugrock by Honored Guest
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  • 1 replies
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Make camera stick to one position

I'm making a game where the player is stationary. I want the player to be able to look around, but not move their head in the game. So if they're sitting down looking at the center of a dart board, and then stand up, they should still be looking at t...

jurip by Honored Guest
  • 440 Views
  • 1 replies
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Oculus Go unity networkDiscovery connection

Hi. I'm trying to auto connect oculus go to pc with Unet. It works fine but when head set goes to sleep and then wake up it wont connect to pc anymore and I havo to reset headset to make it work again. Any Idea how I could fix this problem?my code wo...

Debugging Quest application on Rift

Hi There,I have setup my Unity project so that it builds and runs on the Quest. Building to the quest however, can take several minutes each time - and for incremental changes and debugging this is not feasible. So I would like to run the application...

Oculus GO | build & run, black screen

Not sure what to do - I've been trying to build and run some basic scenes that come with the Oculus Integration package and every time I get a black screen. Several home button presses will pull me out of the demo and then I can proceed back into the...

bcoyle by Adventurer
  • 3594 Views
  • 7 replies
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Issue with Use Positional Tracking

If I check off Use Positional Tracking in the OVR manager this is what happens. All I want is to mount my camera on a movable object and not allow the camera to move off the object if the player moves around. What am I doing wrong? Unity v2019.1.1f1,...

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Prevent controllers from calling MouseButtonDown?

I'm using the Oculus SDK for Quest. I've found that Input.MouseButtonDown(0) is called when I press the index trigger or push in on the thumbstick. This isn't ideal as it clashes with testing in the editor. Is there a way to disable the controller fr...

Weitin by Protege
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  • 0 replies
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