Unity VR Development
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Oculus GO | build & run, black screen

Not sure what to do - I've been trying to build and run some basic scenes that come with the Oculus Integration package and every time I get a black screen. Several home button presses will pull me out of the demo and then I can proceed back into the...

bcoyle by Adventurer
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  • 7 replies
  • 1 kudos

Issue with Use Positional Tracking

If I check off Use Positional Tracking in the OVR manager this is what happens. All I want is to mount my camera on a movable object and not allow the camera to move off the object if the player moves around. What am I doing wrong? Unity v2019.1.1f1,...

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Prevent controllers from calling MouseButtonDown?

I'm using the Oculus SDK for Quest. I've found that Input.MouseButtonDown(0) is called when I press the index trigger or push in on the thumbstick. This isn't ideal as it clashes with testing in the editor. Is there a way to disable the controller fr...

Weitin by Protege
  • 281 Views
  • 0 replies
  • 0 kudos

Using OVRBoundary.BoundaryTestResult

Hi, I tried getting boundary test results, but all I got was empty floats and vectors. I went into the code of OVRPlugin and noticed that I need to have plugin version of 1.8 or newer to be able to use that function. The version that I have is 1.37, ...

Documentation Inconsistency and Typo

The docs have an inconsistency regarding whether to uncheck or check the " Disable Depth and Stencil" option. Wondering which doc is correct?Says to Uncheck: https://developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/Says to Check: http...

Oculus Unity Integration - v1.37 (05/21/19)

Version 1.37 of our integration for Unity has been released!The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR came...

mouse_bear by Retired Support
  • 4254 Views
  • 18 replies
  • 1 kudos

Unity OVR Overlay incorrectly changes Y position

I have a problem with using the OVR overlay on a quad. In my scene I have 2 quads with exactly the same size and position, positioned in the world space. One of the quads has the OVR Overlay script attached to it. They're both using the Unlit/Transpa...

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tlambeir by Honored Guest
  • 460 Views
  • 2 replies
  • 0 kudos
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