04-01-2014 08:17 PM
04-01-2014 08:35 PM
04-01-2014 08:54 PM
You'll probably find that you have v-sync on, which it typically will be by default. This matches the frame rate of your game to the one on your screen to help eliminate 'tearing'.
04-01-2014 09:09 PM
04-01-2014 09:45 PM
04-01-2014 09:52 PM
04-01-2014 10:46 PM
04-02-2014 12:53 AM
"diablosv21" wrote:
I'm pretty sure I've seen people test this and had some pretty mixed results. Overall it's generally much better to keep VSync turned on, which is why the Oculus script enforces it I suppose. 🙂
04-02-2014 10:28 AM
04-03-2014 10:11 PM
Its important to measure how long it actually takes for a frame to render in milliseconds, not just how many frames you have per second. You should also be concerned with the max time not just the average, to avoid dropped frames.