06-19-2023 08:22 AM
Hey Devs,
Does Oculus offer anything similar to the ARKit's AR Environmental Probes? Either now, via 2 and Pro, or even in a future roadmap for 3? We're trying to extract environmental information to adjust lighting probes and potentially even reflection mapping.
We know the information is available (as Passthrough could provide that) but from checking documentation I'm assuming the privacy limitations put in place with Passthrough mean we can't hack together this info into some kind of HDRI, and I don't see any other documentation about Oculus creating and storing it's own at any point.
If this is a dead end, I'm also interested in other devs solutions to compositing MR elements into the many potential lighting setups across player's environments.
Thanks.