04-10-2025 02:00 PM
Hi everyone,
I’m encountering issues when trying to build my project in Unreal Engine 5.5.4 using Meta XR Plugin Version 74.1 in the default VR Template. The build fails during the process, and after reviewing the logs, it seems there’s an issue related to the plugin integration. BUILD PLATFORM WINDOWS.
Here are the details of the error I’m facing:
When attempting to package the project for Windows (Win64), the build fails, and the following message appears in the logs: PackagingResults: Error: Unknown Error.
What I’ve Tried:
Has anyone else encountered this issue when using Meta XR Plugin with Unreal Engine 5.5.4? If so, how did you resolve it? Any help or suggestions would be greatly appreciated.
Thanks in advance!
LOG:
LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
LogTurnkeySupport: Project requires temp target (OpenXR plugin is enabled)
LogLauncherProfile: Unable to use promoted target - E:/Epic Games/UnrealProjects/MyProject/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“E:/Epic Games/UnrealProjects/MyProject/MyProject.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=62506 -project=“E:/Epic Games/UnrealProjects/MyProject/MyProject.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/Epic Games/UnrealProjects/MyProject/MyProject.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.ex
e” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“E:/Epic Games/UnrealProjects/MyProject/Build” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“E:/Epic Games/UnrealProjects/MyProject/MyProject.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=62506 -project=“E:/Epic Games/UnrealProjects/MyProject/MyProject.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/Epic Games/UnrealProjects/MyProject/MyProject.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -comp
ressed -prereqs -archivedirectory=“E:/Epic Games/UnrealProjects/MyProject/Build” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.14 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for E:\Epic Games\UnrealProjects\MyProject\MyProject.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MyProject Win64 Development -Project=“E:\Epic Games\UnrealProjects\MyProject\MyProject.uproject” -Manifest=“E:\Epic Games\UnrealProjects\MyProject\Intermediate\Build\Manifest.xml” -remoteini=“E:\Epic Games\UnrealProjects\MyProject” -skipdeploy -log=“C:\Users\almc7\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-MyProject-W
in64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\almc7\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-MyProject-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for MyProject (no existing makefile)
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Packaging (Windows): (Family=14.43.34808, FamilyRank=1, Version=14.43.34810, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Unavailable x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532
UATHelper: Packaging (Windows): (Family=14.36.32532, FamilyRank=1, Version=14.36.32548, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.38.33130 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.43.34810 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Total execution time: 0.61 seconds
UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘OculusXRHMD’ in ‘UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. This type must derive from the ‘ModuleRules’ type defined by UnrealBuildTool.
UATHelper: Packaging (Windows): Took 0,72s to run dotnet.exe, ExitCode=8
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\almc7\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.5\UBA-MyProject-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 1s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=8 (8)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error