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Build Not Launching Correctly when downloaded via MQDH

Alquesh
Honored Guest

We recently started deploying alpha builds for our Game, unfortunately these behave totally different than our locally installed builds. Given the same build it launches fine when locally installed via MQDH but is stuck on 3 Dots when installing from a release channel (alpha).
We are digging through the log but so far have not found any error that would inform us in what to change or what is actually wrong.

We currently using UE 5.3.2 + the latest plugin version compatible with that version.

We identified the following messages as potentially problematic but found no information as to what they specifically mean

Unexpected activity event reported! (com.AnotherWorldVR.SpacePawdyssey/com.AnotherWorldVR.SpacePawdyssey.DownloaderActivity event : 23 instanceId : 115675985)

No part of our app should need to download anything so this indeed an unexpected activity

VrDeviceManagerService Failed to set priority for thread 21788, err: -3
VrDeviceManagerService Error set scheduler for process 3309 thread 21788 to 2 : No such process (3)

here it seems like it lost the process to bring it up for play ?

the next 2 errors started some speculation whether the app is trying to launch in 2d mode

BackgroundThreadExecutor Refusing to execute task because BackgroundThreadExecutor instance is destroyed: com.oculus.common.panelapp.PanelAppBase$$ExternalSyntheticLambda2@882df25
PermissionHelperGVRTransition2DActivity.getActivity() failed. Trying to get GameActivity.

 

if anybody has any pointers or advice on what could be wrong it would be much apreciated

thank you in advance

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