We are making a VR animation using unreal and Oculus Rift. We are wondering whether it is able to turn off a white hourglass on the right side when loading a new level. The black screen is ok. We just want to remove a white hourglass. (Also, is OVR available in Unreal?) The levels belong one level and we are using visibility track in a master sequencer like:
you cant disable the hourglass as its an indicator of dropped frames and timewarp kicking in. However if you render anything to the compositor during your load that will prevent it from showing. I'm not sure the specifics for the unreal integration though, but you'l be looking for something like OvrOverlay