12-09-2016 10:21 AM
12-09-2016 10:35 AM
12-09-2016 10:43 AM
12-09-2016 02:50 PM
12-09-2016 05:08 PM
12-13-2016 03:11 AM
I managed to get Haptic working, will post how when I get home!
Also try creating a new player controller and add the feedback from there
12-13-2016 04:49 PM
tonsta31 said:
I managed to get Haptic working, will post how when I get home!
Also try creating a new player controller and add the feedback from there
12-14-2016 05:25 PM
Hi sorry for the later reply. OK here is how it works for me. btw I am running UE4.14
First thing to do is create a variable with is an enum assigned to "Hands Enum"
In the player controller create a custom event ie RumbleLeft, then from this you want to drag off and use the Set Haptics by Value" node. In this node select frequency and amplitude and also which hand, then add a delay and then stop haptic effect. The delay will determine the length of rumble effect.
That is one way.
Another way (untested) is again create the variable then add to blueprint under get, drag of and play haptic effect . Select your haptic effect and assign to the custom event. then call when needed.
Hope this helped
12-15-2016 12:53 PM
12-15-2016 05:07 PM
I use the standard launcher and works 100% everytime when I fire. make sure in your character that you have the motion controllers set as left and right in default settings