08-16-2024 12:40 AM - edited 08-16-2024 08:18 AM
I am using the github fork. My project was made in 5.3.2. Project was running fine on the quests.
I have updated the engine to the latest version oculus-5.4 from the oculus github.
When packaging I get a lot of cooking errors, for example:
UATHelper: Packaging (Android (ASTC)): LogCook: Error: Content is missing from cook. Source package referenced an object in target package but the target package was marked NeverCook or is not cookable for the target platform.
UATHelper: Packaging (Android (ASTC)): Source package: /Game/MSPresets/M_MS_Decal_Material_VT/M_MS_Decal_Material_VT
UATHelper: Packaging (Android (ASTC)): Target package: /Bridge/MSPresets/MSVTTextures/WhitePlaceholder
UATHelper: Packaging (Android (ASTC)): Referenced object: /Bridge/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder
i found this forum post , and trying to solve it. 😉
To get the project working with 5.4.2. I had to (see Notes, has nothing to do with the cooking errors)
Note: After migrating to 5.4.2. I had to " Update redirector references" in the editor.
Note: In the .... Target.cs files I had to set the BuildSettingsVersion to V5
DefaultBuildSettings = BuildSettingsVersion.V5;
Anybody had the same issues with the cooking errors?
Greetings from the Netherlands
Solved! Go to Solution.
08-16-2024 01:57 AM
Update : This solution from the forum worked for me:
To be honest, I don't like this solution, I hope this will be solved in newer versions of unreal.
Change DefaultEditor.ini
[CookSettings]
CookContentMissingSeverity=Warning
08-16-2024 01:57 AM
Update : This solution from the forum worked for me:
To be honest, I don't like this solution, I hope this will be solved in newer versions of unreal.
Change DefaultEditor.ini
[CookSettings]
CookContentMissingSeverity=Warning
08-20-2024 01:31 AM
Because you are using a content in Editor folder in Engine and UE cannot package it.
You can go to Project Setting -> Packaging -> Disable Exclude editor content when cooking. Or you can duplicate that uncookable content to your project folder. Duplicate /Bridge/MSPresets/MSVTTextures/WhitePlaceholder and move to your project folder and retarget to new content at your source package (M_MS_Decal_Material_VT).
I recommend method 2.